Create a Tavern Hero

Just a fun ideas thread to pass the time. I made a similar thread for make your own Allied Race before BFA came out to pass the time.

Come up with an idea for a Neutral Tavern hero and share it here. Here’s a quick example.

Gnoll Warboss
Str-based Tank
Resembles Hogger

Guzzle - Eat a Haunch of meat, healing self over time.
Rabid Strikes - Passive - Increases attack speed against the same enemy
Piercing Howl- Lowers armor of nearby enemies
Mangy Mob - Ultimate -Summon 6 Gnoll Henchmen to fight for you. Works like Treants. Henchmen have Rabid Strikes

4 Likes

How about we see Zul’Jin in reforged? Would be epic. I don’t know the lore that well but when did Zul’Jin died? I know he was seen on The Burning Crusade but before WoW?

2 Likes

Stormreaver Warlock
Int based agressive caster
Resembles Drak’thul

Death Rod - use target unit as a rod to deal damage to enemies surronding it (can be cast on friendly and foe units)

Blood Rite- Sacrifice a friendly unit to create a Felhound which can cast mana burn

Life Tap- Sacrifice a portion of Stormreaver Warlock’s life in exchange for mana

Cosmic Grasp- Ultimate Create a barrier which prevents enemy units inside leaving the area

1 Like

Eredar Warlock
Ranged Intelligence hero. Uses new Reforged version of BTNEredarRed.blp hidden icon.

Greater Firebolt
Behaves like Storm Bolt but does burning damage over time that lasts after the stun effect. Also has a more unique Reforged fire graphic.

Fel Infusion - Autocast
Corrupts the target unit, making its entire body glow with a Reforged version of the attachment system that allows attaching to any bone.
The units attack and movement speed are increased, and it gains temporary Resistant Skin, but it takes damage over time.

Mana Shield
Everyone remembers that the Eredar creeps have too much Mana Shield, so the heroic form of the unit must only be even more annoying to face. It differs from the Naga Sea Witch in that this ability is simply better than hers, to enforce Man’ari supremecy.

Finger of Death - Ultimate
Instantly turns a target creature or building inside out. Uses hidden icon from RoC Beta of the same name.

1 Like

There is no clear human type hero in the tavern and there is also no hero, that clearly boost a units stats, so here we go.
My hero looks most likely like a heavy armored version of the paladin, well, with some nuances of a druide, or lets say, “nature” bound style.
His playstyle is probably micro’intensive.

Natures Wrath (30 manacost, 3 seconds cooldown, autocast function)
Heals a unit overtime and increases its attackspeed:
5 / 6 / 7 seconds
75 / 150 / 225 HP
10% / 15% / 20%

Iron Will (30 manacost, 3 seconds cooldown, autocast function)
Increases a units movement speed and armor for a short amount of time:
5 / 6 / 7 seconds
10% / 15% / 20%
2 / 3 / 4 Armor

Insight (Passive)
Every autoattack replenish mana: 5 / 10 / 15
(I was thinking about a HP regen effect aswell, for like 2/3/4 but I’ll keep it clear for this time…)

Void (couldnt think of a better name for now) (costs 100 mana, lasts 15 seconds, 60 seconds cooldown)
Steals or reverses all buffs and debuffs around an area around the hero.
For example: Roar and inner fire is applied randomly to your own army,
slow and curse, debuffs the enemy, speedscroll gets stolen, and so on.
It is probably better to make this a lasting effect, so every new spell, that is casted by the enemy, is stolen aswell.

I was also thinking about, to give him an unsual high amount of HP, low mana pool, and a mediocre amount of armor. This would give the rings of protection
more value (If you pick him as a second hero for example), helps to get in position for his passive, and this would make him little bit more unique.

2 Likes

Now that you mention, I never really considered that there aren’t any Human mercs in the Tavern.

Interesting concept, what would you call this heavy armored, nature-bound hero?

Actually we don’t have any factions hero in tavern that is kinda the idea behing it I think, only Dark Ranger can be said an Undead hero other than that we have ‘neutral’ stuff, so that being said, Tavern has no Orc hero and I’m still all in for a Warlock in Wc 3 :smiley:

1 Like

Not directly faction, but Dark Rangetr is close to undead and Beastmaster is most definitely horde, then made a neutral hero in multiplayer. Tavern heroes act more like leftovers that dont fit in any faction, and thats what Im running with for this topic.

If they had a new set of abilities for Daelin Proudmoore instead of a remixed Paladin, I think a Sea Lord could have worked as a neutral too, like a pirate mercenary.

4 Likes

Dusk Raven

Aesthetics: Looks almost exactly like a (earth) raven. Attacks with its wings, alternating sides. Jet black, with team color on its beak and in stripes on its wings. Evil and wild.

Stealthy, good with army, bad solo, lotsa air stuff.

  • Intelligence (high max mana, medium regen).
  • Attack: Melee (slow and fairly weak).
  • Vitals: Medium speed, low health, medium armor.

  • Death Pulse (Spell):
    • Sends out an expanding circle permanently centered on the hero that destroys every enemy unit, hero, and structure it passes through (air and land) with less than [10/12/15]% health.
    • Cost: 100 mana.
    • [700/900/1200] units radius (takes 2.5s to reach full radius).
    • 10s cooldown.
    • Aesthetic: A black serrated hollow circle with glowing dark-blue edge.
    • Gameplay: Needs good timing and good micro to set it up for best results.

  • Dark Plumage (Buff):
    • A permanent buff on allied heroes and units, including itself. Can be autocast. Cannot be dispelled or stolen.
    • [1/2/3] armor.
    • Attacks permanently reduce the visual radius of enemy units by [10/15/20]% (Darkened Sight debuff).
    • While stationary, when the fog around it is revealed, it remains invisible until observed continuously for 15s or until the unit moves, attacks, or casts (can always be seen with detection).
    • 40 mana.
    • [80/60/40]s cooldown.
    • Levelling up doesn’t level existing buffs (it can be reapplied at a higher level).
    • Aesthetic: Three black horizontal circles around and centered on the unit, stacked close vertically.
    • Gameplay: Best when using few units. Best for early creeping. Can be used for scouting.

  • Shadowfeather Breeze (Channeled Aura):
    • Overview: Temporarily gives invisibility and flying to nearby organic (non-hero?) ground units - duration related to charging time.

    • Charged up via channeled aura which is cancelled manually or by any damage (otherwise infinite duration).

    • Caster and affected friendly units are stunned while charging.

    • Affected friendly units gain the Shadowfeather (charging) buff, whose duration (paused while charging) increases at [1/2/3] seconds per second.

    • Once Shadowfeather Breeze ends (or is out of range), the Shadowfeather buff ceases to be charging, and becomes active (see below). (maybe must have >5s duration).

    • Cost: 150 mana + 5 mana per second + 1 mana per unit per second.

    • Aesthetics: A swirling cloud of jet black feathers emanating from the Raven.

    • Gameplay: Good for sneak attacks. Not very useful if the enemy is scouting you well.

    • Shadowfeather (Buff):

      • Makes units flying.
      • Melee units now target air. Ranged units target what they used to (eg: Huntress still hits ground only).
      • Makes units invisible until they’re damaged or they attack or cast.
      • Gives units +[10/15/20]% movement speed.
      • Aesthetics: Large transparent slow-flapping grey wings attached to shoulder-points (probably need a lot of tweaking).

IMHO it would be awesome to see flying Tauren smashing up gryphons etc.


  • Black Wings (ultimate)
    • 300 mana.
    • The hero is airborne until death. It can attack air and land (both via melee).

Note: Level 6 is enough time to prepare for a flying hero IMHO.


Not very well balanced at present I think - especially the flying buff is probably quite exploitable in its current form if you have the right units.
Also, some earlier ideas of mine are slightly recycled here.

1 Like

Since I fell in love with the troll in Heroes of the Storm aka “Zul’Jin” here is my WC3 version of him, even if he probably died, lore’wise.

Zul’Jin (Warlord of the trolls/Troll headhunter)

  1. Let the killing begin: (Not the best name but whatever…)
    Throws a heavy axe through multiple targets and marks them, Zul’Jin’s autoattacks against the marked targets, increases his autoattack damage and attackspeed.
    Manacost: 75
    Cooldown: 10 seconds
    Duration: 10 seconds
    75/125/175 (About three targets max)
    1% Attackspeed per attack
    1 absolute bonusdamage per attack
    Each level increases the maximum bonus by 5, starting with +10% attackspeed and +10 damage.
  2. Meditation: (Channeling effect, can be aborted)
    Regenerates HP and mana overtime.
    Manacost: 30
    Duration: 10 seconds
    Cooldown: 30 seconds
    10/20/30 HP per second
    5/10/20 Mana per second
  3. Bounty hunter (Passive)
    Kills around Zul’jin, decreases his cooldown.
    1 / 2 / 3 seconds+Slighly increases the range of his autoattacks per level
    (I was also thinking about bonuses for mercs, like an aura, or something, but that wouldn’t fit into this playstyle for now…)
  4. Ultimate
    Guilliotine: Manacost 75, cooldown 30 seconds
    Launches a great spinning axe to the air that hits the target.
    Deals 300 damage, ignores spell damage reduction.
  5. Second Ultimate Idea
    Taz’Dingo: Manacost 75, cooldown 45 seconds
    Zul’jin gets invulnerable for 10 seconds, his HP cannot drop below 1.
    Zul’jin gets healed by the amount of damage hat he caused under this effect.
    Increased attackspeed by 50%

It is obviously an agility based ranged hero, mediocre str. and mediocre int.
I’am not super satisfied with the passive for now but I’am omega tired, I’ll look at it tomorrow…

So this hero would have a fairly low amount of HP, so you actually have to play around dieing with meditation and taz’dingo, and items like oger gauntlets and khadgars gem of health would have a huge effect on Zul’jin.

2 Likes

Bumping my own thread. We’re getting a lot more activity now, so I just wanted to have a bit more fun while everyone waits for Blizzcon/Beta.


Centaur Khagan
Str-based Tank

Trample - Rushes forward in a straight line, passing through enemies and stunning them. Useful for initiation, to body block an enemy, or to escape

Death Ward - Place a ward of protection on a unit/Hero, preventing death for up to 5 seconds. Not usable on Self. Each rank lowers mana and cooldown

Indominable - Passive 1.33x/1.66x/2.0x Health Regeneration and Health Max

Blood Spear - Ultimate Throw a massive spear that deals heavy damage and prevents healing for up to 5 seconds.

1 Like

Triceron. The ideas I presented are a whole lot better. You should look at them if you search for Tavern Heroes by MomoiroCrose (me).

But at least you are trying, though.

King of the Dragons - the only flying hero, except to keep it balanced he would fly kinda low so he cant fly over trees or buildings, only units (similar to a blademaster when using windwalk minus the invisibility)

According to rumor, back in the early 2000s blizzard originally planned on making a dragon hero but scrapped the idea

1 Like

yeh i will love to see forest troll and oger hero

for zul’jin maybe he have HotS mechanic

1-[Berserker] the lower the hp the more attack speed he have ( passive but in 3rd upgrade can be active use it you lower your hp and get armor for sometime)

2-[Regeneration] passive make the health regeneration faster and in 3rd upgrade can be active so Zul can channel to heal himself.

3-[Twin Cleaves] just like hots twin cleaves and slow the enemies it hit and in the 3rd upgrade it rotate 2 times.

4-[idk :stuck_out_tongue: ] maybe Tazdingo like hots but for longer time but that will make him op because he will have low health and can deal high damge with berserker and Paladin shield almost have the same mechanic.

1 Like