Core reason why Patch 2.0.3 caused a major balance setback

The Reverend Mediator,
Thank you for making your precious time for me.
It’s wonderful to meet you and discuss the current balance calamity.

According to my multidimensional observation,
a major balance setback incident desperately deteriorating now.
It is extremely unfortunate that three out of four races have been crippled.

The rooting reason why a balance calamity erupted after 2.0.3 is →

Our Prime Guardian, The Reverend Mediator walking away from players.

Warcraft3 is your masterpiece and our commonwealth, but we lost your attention when you moving away from the player side.

Let’s check the facts,

  1. When was the last time you talked about balance change with ordinary players like me?
  2. When was the last time you talked about balance change with a streamer?

Uncle Mediator, you know the fact better than anyone, and the fact speaks for itself.

Certainly, it’s great we have many Genius casters now. Unfortunately, there are Devils in detail, we have two types live streamer, the broadcaster of Warcraft3 and the streamer for specific race.

The two conceptions are similar, but they are not essentially same.

We players who really care the future of Warcraft3 have same stance with broadcasters who working for the game, as a logical result, we working together to protect the balance. For instance, Mr.Remo and players with deep insights, including myself, not agreed to recent Ghoul nerf.

However, streamers who working for specific race do their careless work without full visions based on Chaos Theory.

There is a dangerous concentration of power in the hands of a very few blindly Pro-specific races balance advisor and dangerous consequences will rise inevitably if their abuse of power left unchecked by public players.

Players of Warcraft3, like my besto Enligsho teachero Mr.Tiny, are being buried under an avalanche of misinformation and disinformation, enabling the abuse of power. Truth on this forum is smothered by countless lies told for power. The players, even the TOP level Grand Master players are suffering from blunder balance moves due to your absent.

We players beg for your mercy, The Reverend, please stop playing pro-players with ideas from blindly racial-biased streamers, please stop removing the Tier 1 pillars supporting the balance over 20 years, or all of us will have to pay a hard price we could never and should never afford.

As you had seen recently, the radical heavy armor reform measures were counterproductive to the balance. The blunder move backfired everyone, causing endless trouble for the game. The side effects will eventually result in an imbalance tsunami, consuming everyone who working for the game including the one himself who created Hill 2.0.3 for the game.

The basic justice is →

All four races deserve to be treated with dignity, justice and fairness.
Therefore, Piercing damage against Heavy armor should be restored to 100%.
The Panda hero, Tier 1 units from UD and NE should be reverted to Patch 2.0.2
The best time to save balance was July.17. The second-best time is now.

Justice too long delayed is justice denied. We are waiting for the day you return to the player’s side and save us from the abuse of power.

It’s wonderful to meet you and discuss the current balance calamity.
Thank you for making your precious time for me.

Best Wishes,
Your ally in every possible alternative future

Better yet, roll back to patch 1.26 and start all the work from scratch.

I mean, that’s your opinion. Not facts. There’s about a billion different ways they could achieve better balance in the game and, opinions aside, this would be just one possible way of many.

The backhanded fake politeness in this post was admittedly a hilarious read. But you can still be rude/facetious/trolly while sounding polite:

“It’s wonderful to meet you and discuss the current balance calamity.”
There are issues, to be sure. but it’s hardly a “calamity.” Comments like this sound ridiculous, along with all that other over-the-top silliness like “the Reverend Mediator,” “multidimensional observation”

It is extremely unfortunate that three out of four races have been crippled.

:zap: EUREKA! with 3 out of 4 races “crippled,” all they have to do is cripple the fourth one and BALANCE ACHIEVED!

3 Likes

I’m of the opinion that you shouldn’t take anything Amphario says seriously. He’s either terrible at communicating or he is actively trying to be obtuse.

LOL,
But seriously, if one faction is seriously outperforming the other three, it does make more sense to nerf that faction than to try to buff everything else.

1 Like

You might want to speak like you’re talking to a human being and not a toady of a Celestial Emperor in Journey To The West if you want to make a lick of sense here, OP.

2 Likes

The same observation will be shared with everyone regardless of the title.

Note, the blunder 90% heavy armor change can be reverted at any time.
However, the negtive impact already in effect couldn’t be. It would be meaningless to finally seal the blunder when no one cares about the game anymore.

Every second delayed, forcing the situation to approach the Point of No Return.
Every careless change to cover up the blunder speeds up the process.
That’s is reason why it’s a balance calamity.

If you really care about the game, journey to the west and check the 90% heavy change with your own sense after that journey. The same observation waits you there, like all exorheic rivers run into the sea.

Time and tide wait for no man.

I don’t think it was a blunder at all. It was a small change and it did its job of reducing the dominance of all-ranged strats.

You’re being ridiculously dramatic. I don’t think anyone’s going to tell you the balance is perfect or even particularly great, but it’s not a “calamity” and frankly the game is still entirely enjoyable to play.

Agreed. Anyone who plays the game can agree to this. It was too invasive. It meant well and I think it followed sound logic but the effects of it have damaged the game.

Can’t agree to it, tbh. 10% reduction vs one armor type is not “invasive.” All ranged strats like pallyrifle needed to be taken down a notch.

If you want to claim it has “damaged” the game then you need to provide examples of unintended consequences- i.e. things that should work but don’t because of this.

I’ve heard some people talk about creep camps but I’ve played and I haven’t really noticed any increased difficulty dealing with creep camps. Probably because I adapted to the change by doing what the change wants us to do- use a mix of unit types and not just one.

Also, if you want to argue that some specific unit is harmed more than the others by this change, they could just buff that unit to compensate…

i like the 10% reduction to piercing vs heavy.
Ranged units already have the huge advantage of focus fire and choke points and kiting and the ability to do full dps even with 1 hp.

Imho blizz should tone down Chimera/Gryphon/Frost Wyrm damage specifically versus T3 heavy armor like Tauren/Knight/Abom/Bear.

That change is more aimed at bigger matches like 3v3 and 4v4 so that once players reach tier 3 they can actually consider going for tier 3 melee instead of automatically going for tier 3 air.

Because why would you ever go for the tier 3 melee when the tier 3 air units Hard Counters the tier 3 melee…

This problem is further amplified by the fact that in sufficiently large numbers tier 3 air also counters the ground shooters due to the splash/aoe damage.

What really being ridiculously dramatic is your lovely 90% heavy blunder change.
Mr.CaptainhiJack, you don’t have to hijack every post here to live, right?

If you, Mr.CaptainAutodenier, insist that a 10% reduction is not a big deal,
try to delete 10% of your comments on the forum, NOT A big DEAL, right?

For a long time, I once believed you should not be blamed for your impressive ignorance. While having seen this comment from you

:zap: I have to change my stance because you intended to cripple the 4th one. You can not achieve balance by this way. When all races are crippled, the game itself drives into an endless abyss.

Such an irresponsible claim proves you are intending to undermine Warcraft3.

As I had pointed out in the main post, players like you are being buried under an avalanche of misinformation and disinformation. Furthermore, your comments have already become part of mis-disinformation itself for a very long time.

It’s crystal clear that heavy armor units not equal to melee units.

Water element, flying machine, siege weapons, towers form Hum and Orc, 50+ neutral ground range units…etc. are heavy armor units with range from 300 to 1150, they are unintentionally affected.

Yes, Riflemen were overpowered units, but you cannot nerf their damage against heavy armor by 10%. That’s a typical overdue blunder. In fact, a new patch now has to fix such an overdose by nerfing a melee unit, self-contradictory to its original intention.

There are much better alternative ways to buff melee units case by case, if you believe physical ranged units overperformed. When the proper alternative change applied, unnecessary careless change like Ghouls -1 dmg can be restored and the balance saved.

The game deserved better alternative changes to improve both range and melee units.

Errors and setbacks are inevitable, but don’t repeat the same mistakes.

Have you heard of sarcasm? That comment was not meant to be taken seriously…

Please use sarcasm when the balance is in a stable status.
Now the balance and the future of the game are forced into a grim line.
There is no space for sarcasm.

Please take the current situation seriously.

Dude, there’s no way you’re not trying to take everyone here for a ride. I think this quote says it all. At least the entertainment was worth the price of admission.

I don’t know how to communicate this to you, but no one is or will take you seriously when you’re posting the way that you are. The harder you try and the more dramatic you are will just have an increasingly opposite effect.

1 Like

You are wrong. I am Mr.no one himself and I will take the current balance tragedy seriously. The “comedy”, in your shallow view, is merely a balance tragedy plus time.

All comedy, is tragedy, if you can look deep enough into it.

If you ever stand on the right side of history,
you will understand you don’t need to try harder to achieve your goal.

Remember your own words when your auto-denial syndrome deteriorates.

You are certainly free to take yourself seriously, but whether anyone else does isn’t up to you. :eyes:

Can I have some of whatever concoction it is you’re taking?

1 Like

I don’t take anything from your timeline.
What I can do for the game is point out the reason behind balance tragedy. That’s all.
The game can not be saved in a timely manner if the rooting reason remains unclear.
Please concentrate on the topic itself.

There’s absolutely no balance in the game right now! There’s just chaos, pure CHAOS, useless tweaks and implementations that do nothing but further distort the gameplay.

Undead is being slaughtered like a pig in a slaughterhouse! He’s already nothing but bones, and they’re still slaughtering him!!

I don’t even want to play this game anymore. And if you multiply that by the tons of Chinese players, who cause insane pings of nearly 300ms on their glitchy, bastard servers, you get a nasty picture that makes you want to puke.

I think it’s time to find new games with AT LEAST some semblance of balance, and where Undead isn’t constantly being slaughtered for some supposedly “IMBALANCED” aspect. Try playing as Undead; it’s just a clown show.

UD has lost its early game teeth. Lowering ghoul damage by just 1 has had a big impact on their early game. Sure, if they get to tech it’s probably not changed much but … yeah it seems like the ghoul adjustment was not the right call. I’m not going to pretend I know what is, but this clearly overcorrected for any percieved UD OP-ness.

1 Like

Ranged units were overperforming. The damage reduction was not a bad thing in that context.

You can, and Blizzard did. Would you rather have Blizzard gone through every piercing damage unit and reduced their damage directly?