WoW classic launch in 2004 was also a dissaster,but hey,The game grew big time and even now its the most populated MMORPG in the world + give big amount of $ to actiblizzard budget.
What im tryina say is,dont give up fellas the hope still lives with us.
Classic was a disaster, but it didn’t remove the ability for others to play retail.
More importantly, wow classic delivered what it meant to deliver and it didn’t scam the player base, for example, promised of animation update, but end up delivering nothing.
Not to mention, classic was a server problem that was solved within weeks if not days.
I can’t tell if you’re saying I’m relating it or talking about OP. If you’re talking OP then yeah I agree, relating WC3 Reforged to the original WoW launch is pretty stupid.
I was there day one for classic wow launch and it was no where near as bad as warcraft 3 reforged is.
Memory is spotty, but I remember having more trouble with Diablo 3 launch than wow. I remember mostly some server queues, and some downtime (which they added more gametime on your account) but me and my friends still played the game just fine.
We’re now 8 months after launch and the game is still missing basically all the online features the original ROC had at launch - ladder, profiles, clans, automated tournaments. Not to mention connectivity issues are still an problem, which I don’t recall in the original launch.
World of Warcraft came out right at the beginning of the MMO fever of the 2000’s, and its launch was only a “disaster” in terms of loading times.
Reforged came out in a dead time for new RTS, and its launch was a disaster in terms of everything.
The only way Reforged will become popular is if they bring the greater Warcraft community. Only then will it gaining enough traction, and that’s only happening with a remake of the single player campaign, the not so new lore, remake cinematics, remake cutscenes, WoW voice actors etc…
Clans, Ranking, all that stuff, is only bringing back the multiplayer population the old W3 already had. Nothing more.
Blizzard’s biggest mistake with Reforged was thinking that the W3 community were only the people that were still playing the multiplayer, and they failed to understand that the majority of W3’s fanbase was/is playing the sequel, just like Warcraft 1 player base went to Warcraft 2 and then Warcraft 3. The fact that WoW is not an RTS matters little to the actual fans of the franchise.
I know you don’t want to hear this, but no one that understands the minimum about RTS will in their right mind trade Starcraft 2 for Warcraft 3. It just doesn’t compare.
And WoW had patches after patches in the weeks following its launch.
You just can’t compare the state of the two games at release.
The mistake is that the W3 has three types of players.
Multipleyer, Campaign and Customized.
And Blizzar **** on all 3.
The Multipleyer does not have the league.
The campaign (The one who then plays WoW) It has no new campaign or personalized campaign.
And the map has new bugs and connection problems in addition to a system that alienates those who make maps.
In addition, the Reforged was announced with new kinematics and it was what they cut.
Oh the classic problem again. OP caused some confusion by saying classic even though he also said 2004. So Relf thought he meant what Blizzard calls WoW Classic. However, most of what Relf said could be applied to original WoW too. Original WoW didn’t remove the ability to play retail (since no retail WoW existed yet), and it also didn’t scam players with false promises. Both of which Reforged is “guilty” of. Not sure if original WoW had a server problem at launch, but that’d be trivial compared to the problems Reforged has had. On top of this RTS games are pretty niche nowadays, and Reforged is just a remastering of an RTS, not a completely new game with an emerging genre like WoW was at the time.
I think he means that the relaunch of WoW Classic was like adding the original game to the current WoW game, whereas Reforged took the original WC3 game away (and removed some of the features). So not only is it not relatable to the original WoW launch, it’s also opposite to the relaunch.
Yeah who is Aspros kidding? IF ONLY they didn’t piss off the existing players, then there wouldn’t be any problems. Starcraft Remastered did fine with them just catering to the original Starcraft’s players and not trying to pull tons of players from another game like Starcraft 2. Reforged could have too. Don’t forget the plethora of bugs they added, worse optimization, much larger game size (even if you don’t buy Reforged), and features that they still have yet to bring back.
What an ignorant thing to say. I also love Warcraft III, but there is no excuse for blindness.
If Blizzard didin’t piss off the existing players, the game would still fail, since the reason Reforged got made (get new players) wouldn’t happen.
There is a reason for Starcraft Remastered to have succeeded, it’s playerbase was already big enough. In case you don’t know Brood War, even before the visual upgrade, was still the 1º RTS in South Korea E-Sports. So there was no need to change the game for new players or SC2 players. The Remaster was merely a courtesy from Blizzard.
Warcraft 3 on the other hand, was dead (by Starcraft numbers), catering to it’s already existing player base wouldn’t change anything.
The folks that still played W3 religiously matter, obviously, but if Blizzard did everything right when it comes to only appeasing those players, Reforged would have still failed.
No the reason Reforged got made was because they wanted to remaster 3 of their biggest hits: Starcraft, Warcraft 3 and Diablo 2. The job posting from 2015 called them the “titans of their day” and said that they were “restoring them to glory”.
Diablo 2 could probably be considered a dead game by Starcraft numbers too. It’s certainly no esport game and it has a successor (and with more successors coming). So are you going to try telling me that they should change Diablo 2’s story or otherwise significantly change the game to pull players from another game like Diablo 3 too?
Warcraft 3 does (or at least did) have a considerable following in China though. It may not be as big as Starcraft is with South Korea, but still. But anyway, changing the single player story may result in some increase in players, but with all the other issues the game has that could only go so far by itself. There’d still be people who stop playing, saying not to buy the game and giving it bad reviews. Potential new players would be discouraged by this as well as performance issues with the game. A new single player campaign doesn’t necessarily translate to more multiplayer players anyway, so even if that got them increased sales initially, the game could still die down or never even get that popular without fixing its other issues. If existing players we’re happy with the game though, new players could potentially be drawn into it even without a new campaign.
You’re comparing something that took 2 weeks to fix, whereas it’s almost been a year on reforged dude. I don’t even play the game anymore because how broke 4v4 is with unit share + mics. Its basic team games have to play with friends now, Or their needs at least need a dev discord added like DBD where people can form groups.
Anyway getting off-topic, but it’s not the same dude.