Chapter 6: The Culling - bugged?

Tried to play this chapter, with an optional mission to destroy houses. For some reason though, Malganis is the only one who can destroy houses. So he inevitably wins because I can’t destroy the houses/cull citizens before he does. Is this intended or bugged?

I didn’t have this problem it worked for me

I don’t believe there’s an optional mission in that chapter. I played it and it went smoothly. I was slightly pissed with a couple of crates not being destructible but meh.

weird… I’ll try again and see if it was just a glitch. Super weird tho :confused:

use your manual attack ability instead of right clicking

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I managed to figure out what was wrong. For some reason trying to right-click and attack a house automatically switches you back to Stop(S) stance from Attack(A) stance. I presume it’s because they’re not classed as enemies (UI is yellow instead of red).

Seems like a bit of an oversight if that is the case. For clarification, I’m playing on Story mode.

(Sorry GaussGreen - I missed your comment)

I don’t think it’s an oversight. It emphasizes how they’re your people’s houses and you (as Arthas) sistematically and intentionally destroy and kill them when they mean no harm and trust you. As soon as they’re transformed into zombies, they become hostile.

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Rafoon is correct, if you ever played the game before you would know that’s how it was originally designed 18+ years ago

I mean, I have played it, but it literally was 18years ago when I played it… when I was a child XD

I dunno, I feel like it’s a bit much to expect the player to figure that out. Especially if they haven’t played before. I get what you’re saying though, it is emphasis on the concious decision to do the culling… but after 1hr trying to complete it, I’d expect a highlight on the UI :confused:

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theres games that say “go here, do this, click that, press this, now go there” and this isn’t one of those games… and that used to be a good thing 18years ago, when people were less focused on just having everything done for them

now you learned the difference between right click and a click, which is important to developing strategy

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#cringe

ok boomer, thanks for gatekeeping

its funny how your childhood self figured it out tho

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probably did it by accident lol

It’s not gatekeeping lol. They make this distinction early on in the human campaign between using the ‘Attack’ (A) button or hotkey and simply right clicking.
I understand your frustration but if this took you an hour to figure out the problem isn’t anyone else.

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Actually, the tutorial is 100% about “do this, right-click here, move there”. Even tells you how to select your units… Time to replay the campaign maybe ?

But maybe indeed, they don’t tell you anywhere that you can force attack neutral things, and if someone don’t get that by himself, it’s not a reason to paternalise him.

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atleast your answer wasn’t as “lol gitgut” as others. But yeah, maybe I should have paid more attention my dude. Anyhow, leaving the post up in case any noobs come along, cause rest assured I’m not an expert for this game :stuck_out_tongue:

actually, the entire campaign is a tutorial, every level introduces you to a new unit and teaches you how to use it, or a new strategy or something

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what is happening to this thread

I can also agree that they could have implemented some kind of highlight on the UI, as you said, to help anyone who runs into this issue.
The campaign missions have a lot of subtle hints at how to use units/build bases/etc so just enjoy yourself and keep your eyes open :grin:

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thanks man! I will :smiley: