Like in Dota each spell has a lore but that could be optional
Can we get a description. Like this percentage of magic or physical dmg blocked
Or units with levels are prioritized on reanimate
This would make it was easier for people new to the game to learn.
So what you’re asking for is more detailed descriptions of spells? I always thought they we’re pretty detailed to begin with. Do you have a practical example on where you thought a spell description was lacking and how you would like to improve it?
http://ftp.blizzard.com/pub/misc/Warcraft%20III%20Manual.pdf
It’s all in the manual since the beginning.
Not up to date with the latest patches, but spell breakdowns are extensively covered in the compendium.
Animate Dead Information
It is important to pick the right time to cast Animate Dead. The best time to use it is when there are at least 6 dead units that are very powerful such as Knights, Tauren, Abominations, Huntresses, or Bears. Another possible option is to collect powerful Creeps in a Meat Wagon then unload them in a battle and cast Animate Dead.
Up to 6 units can be resurrected. The spell will choose the most powerful corpses to resurrect if there are more than 6.
Animate Dead will raise dead enemy units or neutral units as well as your own.
Units raised by Animate Dead are invulnerable to dispels as well as damage.
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Thts awsome but not everyone wants to go through guide. Inconvenient.
Just have this data on the spell info in-game would be nice.
Like hold tab while cursor on spell for more detail. Something like tht.
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Not everyone wants to read the lore behind the spells either.
While I can see the benefit of both, I think I would disagree with adding it in game. At most, clarify a spells stats through holding Alt, similar to HOTS.
I dont know how DotA does it, but I dont think they have lore descriptions for the spells in the tooltips.
I think this would be quite a localization challenge, and probably best left on a website. Reasoning is that if a balance patch changes something, tooltips need to be changed in each language every time, and that affects the time required for patches to come out. So a patch or hotfix could be ready but held up because of all the updates each region needs to update some text for clarity sake. Its easier to just avoid it and patch the numbers.
If people want to learn the game better, they need to research it just like any other game.
There is a reason why all of this info has beem collected and placed on a compendium rather than updated piecemeal in WC3 for the 15+ yrs its been out.
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Yeah? Can’t be bothered to read the guide than you don’t deserve to know the fine details.
You gonna stop in the middle of the game to read out and contemplate each spell?
What kind of idiocy is this, there is so much free and available information about this game that anyone can fine. You want to know what was fun? Going into the map editor with friends to go through every specification of the spells and mechanics and create test maps to figure this stuff out.
But I guess danny dips!it here can’t be bothered to learn how the game works, it’s just too much work.
Gotta add more dev time to spoon feed sh!t you won’t read or care about.