The campaign in Reforged is getting some major updates like more mini-bosses and altered layout and new cutscenes. However, the one thing that isn’t changing seems to be the core gameplay and the way Heroes level up and obtain abilities. We see this from the Culling of Stratholme demo, where Arthas levels up and chooses the same basic abilities he had in the campaign (Paladin abilities).
I think that if they are going to the effort of updating and changing the campaign, I’d like to see updates to the core gameplay as well.
My vision of updated gameplay would be based on Heroes of the Storm’s approach to Hero control, but simplified so they can be adapted to WC3. I think there are some interesting design choices in HOTS that would give the War3 campaign a major boost in fun factor.
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All abilities available at start
Heroes of the Storm has all abilities available right out of the box. This allows you to use all your tools available and learn how to play your Hero immediately. The gameplay is still heavily focused on resource management and efficient macro, and the learning curve remains generally the same. Abilities are still upgraded per level, so all starting spells could be considered ‘level 0’ and start as low-cost, weak spells. Let’s face it, as Arthas, no one would take Divine Shield or Devotion Aura first pick anyways. At least you have these tools available at the start whether you choose to use them or not. -
Talent system for progression
I think adding a HOTS style talent system would promote replayability and give players something to meta-game. It doesn’t have to be as indepth as Heroes of the Storm, but something subtle like ‘Holy Light blinds nearby enemies’ or ‘Devotion Aura doubles effectiveness on units under 50% HP’ could be interesting. This could be sourced more closely to how DOTA2 talents work. -
Synergies
Hero abilities should be more active and synergize with each other. Divine Shield and Devotion Aura as they exist right now are kind of bunk. I think they could be updated with a more active role. Divine Shield could work more like Varian’s Parry, and Devotion could be turned into a passive Trait and be replaced with an offensive attack. As it stands, I almost never use Divine Shield for Arthas since it’s a waste of mana. -
Add Traits
A fifth ability or passive would really make Heroes shine. I think Uther’s trait is a perfect example, granting armor to any unit he heals. Passives like this really change how a Hero is used. Arthas has the same Paladin kit, but maybe he has more ‘selfish’ trait like he heals himself every time he casts Holy Light (I believe Uther also has this in a trait in HOTS).
These are just some ideas, but I think updating the campaign would make it last longer and give it some replay value like it deserves. I’ve always admired HOTS gameplay but it doesn’t really have any PVE content, and a lot of great ideas get stuck on a PVP-oriented game.