"Call to Arms is an active ability that lets nearby Peasants run to the nearest Keep, Castle or starting Town Hall to arm and converting them into Militia. "
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Now if I have an expansion, and is attacked I do not have the option for Call to Arms for new Keep. If I click the peasants there they run to main base.
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If first main base is destroyed , and I build another one (same position) even if I upgrade it to Castle, call to arms is not available any more!
Is this a bug ?
It’s not a bug. They disabled Call to arms on expansion because it was unfair tactic for Human.
When they do this? And what if my primary destroyed and I build another in same starting location? Then still cannot use call to arms!
For me is a bug, I read a lot of forums explaining how should Call to Arms work at any Castle / Keep!
Long time ago in one of the patches. They just made that any newly created Town Hall has no ability to Call to Arms. Any Keep and Castle has it. So militia on expansion is available only when u upgrade expansion’s Town Hall to Keep.