Bugs e.g. certain units cannot use Way Gate still not fixed

In order to reduce the length, some sections are omitted this time.

【1】
Air units those transformed or derived from ground units, like Destroyer, Storm Crow, Gargoyle, Phoenix, cannot use Way Gate.
*Gargoyle and Phoenix can use it only if they haven’t been turned into Stone Form/Egg.
According to this user’s research, it seems this bug only affects maps with type “Melee”:

Hippogryph Rider and air units that had been Webbed/Ensnared, are not affected.

【2】
The bug that allow players to use Orb of Fire (and metamorphosed Demon Hunter) to create super fast HP regenerate units and HP 1 but invincible plus never egg-ed Phoenix (if you failed you will only get a very fast deterioration aka egg-ed Phoenix) still exists (though there are some ways to break the Phoenix-thing).
*I didn’t specify how to achieve this to reduce the possibilities of using it.

【3】
Frost Wyrm’s splash of its anti-ground attack also affect air units ('cause its “Combat – Attack 1 – Area of Effect Targets” includes “Air”)
Imo after remove “Air” pls consider give its anti-ground attack some range buff as compensation [all creep Dragons and most Drakes have 500 range, Whelps/Hatchling have 600, even the shortest Red Drake have 400, it doesn’t make sense Wyrms (even if they are Undead) only 300].

【4】
Similarly, Doom Guard (include summoned), Faceless One Terror, Faceless One Deathbringer’s splash of their anti-air attacks also affect ground units ('cause their “Combat – Attack 1 – Area of Effect Targets” include “Ground”).

【5】
Speak of Dragons, the projectile speed of Black Dragon’s anti-ground attack is 0 while Black Whelp and Drake’s are 900, however the projectile of Black Dragon seems still functional just with higher speed (personally feel like 1500). Black Dragon is already one of the strongest Dragons, doesn’t need another (wrongly) advantage. Not to mention all the other Dragons have the same projectile speed as their Drakes and Whelps/Hatchling.

【6】
The projectile speed of Incinerate (1000) is slower than Firelord’s normal attack (1200).

【7】
Ghoul Frenzy got speed bonus buff by 10 (totally +70) in 1.36.2.21228, yet the bonus still remain +60 in current version (and previous versions since 21228), did you forget to implement it or just decided to unimplement (but accidentally listed it in the post)?

【8】
Some trajectories effects have become almost invisible:
F.e. Huntress, Glaive Thrower, Shadow Hunter, Archer, Wind Rider, Guard Tower, Watch Tower, Rexxar’s anti-air attack, and Fan of Knives’ projectiles used to have visible trajectories (not particularly distinct, but can be seen effortlessly), however from a certain version those trajectories became barely visible.
Although it only affects Classic/SD graphic, some players, including professional ones, tend to use Classic/SD for visibility and/or smoothness. Having distinct trajectories can be more helpful in judging the direction of the attacks in (massive) melee, therefore the change may affects the gameplay somewhat in certain situations.
Even if regardless of melee, newer/modern version shouldn’t be inferior in terms of visual effects compared to earlier ones, right?
*According to other player’s video the effects are still there in 1.31. The earlier the version, the easier it is to verify.

【9】
Spell Breaker also receives similarly situation — not trajectory but the projectile itself. Summarize: between opaque and translucent in earlier versions, between translucent and transparent thereafter.

【10】
Not exactly a bug, but the effect does not match its description thus could lead to misjudgments:
The description of Phase Shift is “Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.” However the effect is casted unit just turned into invisible instead of “out of existence”, the Phase Shift-ed unit can still be hit if the attacker can damage invisibles. An easy way to handle this is make Phase Shift conjunction invisibility with invulnerability.

【11】
After opening a map with the World Editor, using hotkeys of the editor will have a very high chance to make it nearly freeze (open a map directly with a double-click is OK), the user have to use taskbar right-click to close it. If there are any unsaved elements in the opened map, then the user will have to use something like task manager to force terminate it — as the “Save changes to ‘(map name)’?” dialog box will pop up and the user cannot able to interact with it.

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