Im really tired of having black bars on both sides of my screen. I didnt ask for this. Please bring back the fixed aspect ratio button so we can get an option to get rid of the black bars and play the game in widescreen again.
The game never supported widescreen until recently… It just stretched the screen, completely ruining the graphics.
It now does support widescreen, hence the pillar boxes for artwork or scenes which are not wide screen compatible. In game is mostly widescreen now, except for the UI which is still 4:3.
Warcraft III: Reforged likely fixes all of these by using widescreen aware assets and layouts.
If for some reason you want stretched graphics, you can still achieve this by running the game in native full screen mode, selecting a 4:3 resolution and then configuring your GPU to scale to full screen. Yes you lose some horizontal resolution and for some reason text used to be the only thing that was widescreen aware so that gets stretched as well, but since you want stretched graphics anyway I doubt these are any problem.
Getting black bars on both sides of your screen is not widescreen. Go away troll.
Also, im asking to get the fixed aspect ratio button back so people who wants to play without blackbars can choose it.
If you want black bars in your game thats fine, but let people decide what is best for them.
What if they just put some art where the black bars are? Seems like a sensible temporary solution they could do? Would that be acceptable to you?
If you have 16:9 monitor there is no way you can have black bars in game (not menu) unless you selected wrong resolution in video options.
I think he just means the menu part, but it isn’t completely clear.
I’m assuming this is what the OP is referring to, in which case there’s nothing more to do but wait until it comes.
Simply bring back the fixed aspect ratio button?
So people can choose if whey want black bars or not.
That would solve the problem completely.
I doubt they want people having stretched screens though. That doesn’t show the game/company in the best light.
Yes, because adding black bars to the game totally puts them in good light.
It seems to me that you want people to play with black bars for no reason. It’s better to let people decide for themselves.
You can already do this, as lots of people have explained. In your graphic drivers set the display scaling mode to stretch to full screen. Run the game in exclusive fullscreen mode. Then select a 4:3 resolution in game. It will now stretch to cover the entire screen.
Also you only get pillar boxes in the menus and loading screens because they are art assets intended for 4:3 display.
Yes adding pillar boxes does. Everyone understands their necessity for old games. Would you play Sonic 1 without them?!
If you do not want them you can manually emulate the old behaviour as described above.
They are necessary otherwise you are not getting the experience the content creators wanted. It would be like looking at a piece of famous art but mixing all the brush strokes together until it is just a blurry mess. Or listening to a famous song but speeding it up so it is no longer in tune or correct tempo.
There are only 2 ways to show 4:3 content on a 16:9 display.
- Use pillar boxes to left and right with the 4:3 image in the middle.
- Cut off the top and bottom of the 4:3 image so it becomes 16:9.
Both are used for television programs but television programs have an overscan area as legacy from the days of CRT so can afford to cut part of the image. Warcraft III, and most PC games, do not have such an overscan area built in and hence one is forced to use pillar boxes. For example applying method 2 to Warcraft III would result in the entire resource and time of day bar being cut, as well as most of the command card, minimap and unit status bar.
All SNES and GEN games are 4:3 and were designed as such. Some would even argue they were designed for CRTs so at least require scanlines to be vaguely accurate.
Or you apply art and/or a blank part of the image that stretches with the resolution. I think these are better solutions. Pillar boxes don’t bother me either personally though.
Or, you could simply let people choose whether they want black bars or not, by giving back the fixed aspect ratio button that was removed for no reason by the way.
They obviously werent necessary since warcraft 3 was working perfectly fine without them you dumb monkey. Also, on any serious forum you would had been banned for trolling a long time ago.
I’m not sure why you think he’s trolling you. He’s given you and the OP a perfectly cogent answer. Also he is more likely than most non blue posters here to understand the way the game works given his long time participation in the modding/map making community at hive workshop that blizzard actively communicates with.
Anyway the point is your view that the pillar boxes are unnecessary is based on anecdote. They removed fixed aspect ratio to provide us with wide screen support. The pillar boxes will go away with the reforged client that will have menus that support wide screen. IF however you for some reason have pillar boxes in a match (I’m not even sure if that is possible) then you’ve configured something incorrectly.
The guy thinks that black bars is widescreen. Obviously he is completely clueless, just like you. Is it you again on a different account?
Also, to respond to the rest of your rambling, the main reason why the classic developers reputation is so bad is because they only listen to a small group of clueless people from the hive workshop community while ignoring 99.9% of the players. This is what pisses people off, and its why blizzard has arguably one of the worst reputations of all gaming companies. They dont listen to the people who actually plays this game.
You didnt read what people posted. We are talking about an option to choose whether we want black bars or not.
Also, i didnt configure anything, and i shouldnt have to either. I have been playing this game for 12 years without problems until they began messing it up.
Back when most displays were 4:3… Oh let us not forget that if you configured your Warcraft III properly by selecting a 4:3 ratio it still had them.
Where did I say I think that?
The pillar boxes are not wide screen, however they are needed for non wide screen content to display correctly on wide screens.
Before they were added automatically, one had to select a 4:3 ratio resolution and then configure the graphic driver scaling to not stretch so that the pillar boxes were generated. If one failed to do this then the game basically ran in ugly stretch mode.
Currently there is a hybrid wide screen support, unlike before. The menus and load screens are still 4:3 and hence still require pillar boxes, but in game the game camera is fully wide screen aware and the UI gets extensions for most resolutions rather than pillar boxes. Before one was forced to play with pillar boxes at all times because the game view was not wide screen aware at all. That said all these issues will be fixed with Reforged as new artwork and systems will bring everything to be wide screen aware. From a marketing perspective, that is probably why they are refraining from improving wide screen support in Warcraft III TFT, similar to how in SC they did not add wide screen support for legacy graphic mode.
HiveWorkshop probably makes up about 95% of western map developers and 30-40% of western players. Most of the other players in the east who are not using the China version (which is completely different, eg it already has LUA support) are also the largest pool of pirate players.
You already have one. As posted multiple times before you can select a 4:3 aspect ratio when running Warcraft III in exclusive fullscreen mode and then force graphic driver scaling to force it to fullscreen. Everything except text will be positioned exactly where it used to when selecting a wide screen aspect ratio, at the cost of some horizontal resolution which I doubt people who will be doing this care about as they are wanting ugly graphics anyway. Text is the only exception as it has always been the only part of Warcraft III to be wide screen aware for some reason, talk about inconsistent…
You are literally the dumbest troll on this forum. Go away already.
He didn’t claim the black bars are wide screen he claimed the black bars (pillar boxes) enable the current wide screen support to display what is currently still non wide screen content without stretching it ie the menus.
This isn’t a response to what I said it is just tangential garbage. I said the game core displays in widescreen. This means that pillar boxes are a technical necessity to prevent stretching no matter how you feel about them. I don’t really care at all what your subjective opinion about who Bliz listens to is or if it makes you angry. It has no bearing on whether pillar boxes are necessary to display non wide screen content without stretching.
I’ve been playing since release not that it matters at all in this context. Anyone who actually wants the graphical content of this game to be displayed as they were designed to be displayed at release without stretching on modern screens appreciates the addition of wide screen support.
Adding in game fixed aspect ratio support is a waste of dev time and requests to do it should be ignored. People who are angry about menus with pillar boxes that are temporary should also be ignored. If you care so much about a broken display scheme use the work around you were given.
Best of luck to you though. Oh and maybe you should keep the ad hominem to a minimum if you want to be taken seriously.
I just legitimately cannot believe how unbelievably stupid OP and Druid are to legitimately think the entire game is not in 16:9 because there are some black bars on menus that are intended for a 4:3 aspect ratio. I literally am incapable of believing this, it’s a defense mechanism for my brain.
Blizz pls lock this thread.