Blizzard should nerf Rifleman

Should weaken Rifleman instead of just focusing on Blood Mage, which is completely useless.

You can reduce the attack interval of Rifleman, reduce the attack power of Rifleman or reduce the HP of Rifleman

Or you can increase the Blacksmith’s build time or cost (increase it to 60 wood)

This will improve the balance of the game

5 Likes

I dont think so, rifle is the core unit with a lot of tactics. Nerf rifle is a HUGE change to HUM. It will distory a lot of things.

3 Likes

And, Only in the rifle + PLD + BM combines, rifle LOOKS LIKE strong, but in other tactics, it’s just OK

1 Like

But the fact is that Rifleman is now stronger than Crypt Fiend, who is worth more than him

1 Like

This will not improve the game, because human was already struggling to win in high level play. And right now, human is straight up LOL.

Fiends can burrow to hide/recover, and use webs. rifles have no special abilities whatsoever. I disagree with your statement for those reasons.

1 Like
  1. riflemen have higher dps and cost way less gold.
  2. riflemen have more range than fiends.
  3. riflemen attack instantly which makes kiting a joke easy
  4. fiends cant attack air without a 60 second 100/100 upgrade investment
1 Like
  • riflemen have higher dps and cost way less gold.
    • Fiends can take more damage and have more utility beyond damage, they also have the ability to recvover on their own that rifles don’t have. This justifies their higher cost.
  • riflemen have more range than fiends.
    • Only after an upgrade
  • riflemen attack instantly which makes kiting a joke easy
    • Once a projectile is released, it will hit the target, even if you TP or the attacking unit dies. The fact that one is instant and the other is not is largely irrelevant.
  • fiends cant attack air without a 60 second 100/100 upgrade investment
    • Fiends allow all units to attack those air units, not just themselves

Your comparisons are flawed. You go “but fiends need an upgrade” while ignoring that rifles also need an upgrade in a different comparison you make.

There are other factors to consider as well, as the dependent buildings also play a role. the graveyard which is required for fiends also offers the same functionality as a lumber mill as a lumber dropoff point, whereas the human player needs to build another building for that. Undead bases are simpler as a result and this gets into all sorts of weeds that illustrate how interconnected the balance of everything is.

1 Like

Fiends have other abilities. Rifleman just rifle !
There were a lot of topics on this matter, you better use search option before opening a new thread!!!
Rifle will remain same as it is now!

I would just increase the gold cost for a rifle by20gold or 10 gold 10wood so it would be at least evenly cost to a fiend. Rifle is better than a fiend any way.

1 Like

Chaganaga, that’s because you’re viewing fiends in an equivalent role to Riflemen, which is not how they should be compared IMO.

Fiends are mainly a ranged support unit for dealing with fliers, not a frontline ranged dps machine. You use fiends to bring down fliers so you can get in close and screw them up with your melee units. You hide them underground so they don’t get focused cuz they can’t take that many hits - that’s what your aboms are for.

In this forum, the human race has already become so weak that they can’t even compete, so your suggestion to nerf humans is unacceptable. Even if your suggestion is reasonable, it will still be rejected by others. Orcs are already being wiped out by the Paladin + Riflemen strategy, so those who say this strategy shouldn’t be nerfed, give Orcs a strategy to counter the Paladin + Riflemen. If the Blood Mage isn’t going to be nerfed, then Riflemen should be. I think Blizzard’s nerfing is acceptable, but if nerfing the Blood Mage doesn’t solve the problem of Orcs struggling against the Paladin + Riflemen strategy, then they should nerf Riflemen. A brainless strategy that makes one race unable to win, what kind of balance is that?

Its not the Rifleman unit that is too strong on its own.

Its the rest of the human race that is beyond phenomenal at support the Rifleman:

  • human early expo
  • general militia usage for creeping and protection
  • human racial shop at tier 1
  • arcane tower + durable cheap farms as walls
  • holy light + devotion aura
  • siphon mana making other hero spells crazy strong
  • banish protects or disables or amplifies spells
  • priest heal + dispel + inner fire
  • footman Defend gives insane value to a cheap unit
  • sorceress slow
  • spellbreakers

And even beyond that you got the usual rest of the Human race that is just amazing 10/10:
Tier 3 Human is pure awesome, Staff of Sanc and Knights and Mortars and even Gryphons if you can afford them.
And even a third lvl 1 MKing or Archmage brings a lvl 1 Bolt/Clap or Brilliance Aura, or a lvl DRanger for Silence.

You can nerf the Rifleman but it will not fix the problem, because the rest of the Human race is keeping the Rifleman strong.

This is not the same as Undead who have DK Lich Statues Destroyers - and literally nothing else.
With Undead you can nerf one of those 4 units and the entire race falls apart, because most of their unit roster is trash in pro 1v1.

3 Likes

Human is definitely not 10/10 lol

If anything, that’s Night Elf right now.

1 Like