son, the handling of blizzard since the start of the beta (im a day 1 beta tester) has been more than pathetic.
there was the gamebreaking issue of broken asset caching on machines running amd graphics / cpus since the first day of the beta (means, the asset cache got flushed whenever an uncached asset was requested, resulting in insane stuttering due to the game reloading assets into the cache and then flushing it again, constantly).
i reported that issue in the early weeks of the beta, but i couldnt nail it down quite then - i just knew there was something severely broken.
when no one was interested in acknowledging the bug let alone fixing it until early 2020 i decided to double up with a video showing hardware and performance metrics, which can be seen here:
https://www.youtube.com/watch?v=eCIKPjLWU3E
i probably dont have to mention blizzard just pushed the broken reforged beta live on release date with that issue unfixed. and it took blizzard another ~2 weeks to fix that issue post release with tons of people complaining about horrible stuttering, which persisted since day one in the beta (that means from october 2019 to february 2020).
after the game being pushed out in such a desolate state with this issue still persisting after months of “beta test” i got majorly annoyed by the ridiculous behavior of blizzard (not even someone saying “noted, we’re working on it”, just utter silence) and began pushing that issue harder into the spotlight in the forums, fighting for some attention towards it, which blizzard found to be inacceptable and proceeded to ban me for it.
heres proof that this issue was eventually fixed in the post launch patch:
https://liquipedia.net/warcraft/Patch_1.32.1
i’ve been digging through the texture files and doing some texturing work on reforged models just to see what has been made and whats possible and i am again very dissatisfied with what blizzard delivered. the worst offender is the frostwyrm body texture, thats just early Work In Progress state. its basically just a low res bake (lower than document resolution) of whatever red placeholder/base texture that “somehow” (whatever, just ship it) slipped into the release version.