Every game starts with 5 idle workers (or 4 if your undead) but IMO they should not be idle, the game should start with the all workers automatically mining gold (maybe each race could have 1 worker gather lumber to balance with ghouls) for each player, right at the start of the game. Everybody would still be able to select their workers just the same as always in order to build or whatever.
I dont think this would cause any harm to anybodys strategies, but it would help prevent players from falling behind who accidentally started late. Like if somebody is afk for too long then it ruins the match, but in those cases where somebody is afk for just a few seconds, having the starting workers already mining would sort of slightly prevent them from falling too far behind, obviously there buildings would still be late but their gold flow would be even with everybody elses
I know people will say its a bad idea but, its literally one single action to help prevent a game from being ruined by a slightly delayed start. The only time somebody doesnt put workers on gold to start is if they are speed building with humans, and they can still do that even if their workers are already mining for a split-second
Why would you do that with TFT and not with SC:R, it seems pretty obvious that you have no respect for the Warcraft community in general. - PS. I will accept an apology!
So what should the distribution be? In SC2 it is pretty obvious that all workers start on minerals because minerals are the only resource you can harvest with workers without building additional structures. In Warcraft III this is not the case since one can instruct the initial workers to harvest either gold or lumber or a mixture of both. Of course Undead is pretty obvious due to their dedicated workers, but not the other 3 races.
not all races want their workers to go directly to gold right away lol.
sc2 has one resource right off the bat, so it made sense for that to occurâŚyou needed to build a structure to harvest the secondary resourceâŚ
anyway, I believe that change was made in sc2 to battle lag at the startâŚi donât get ping on my âlocalâ serverâŚonly when i venture to like europe/asia/netease.
if you want to put all workers on lumber instead you can still do that if you want, this would not prevent you from doing that, Iâm not suggesting that workers get locked into the gold mine permanently
The only complaint I could see is people saying this would cause a split-second delay (maybe not even) on moving your workers to build, which would really only effect the top professional players, so if its that big of a deal it could always be an option that you can disable like anything else
i addressed that - thereâs different openings for different builds - some players want all their workers to head straight to gold - some want to split 3-2, some want 4-1âŚetc.
I wouldnât want 4-1 like you suggest since I send 3 wisps to gold and 2 to build right away for exampleâŚkinda defeats the purpose of the auto-harvestâŚ
as undead I guess I can see this being a good idea - since you need to send the three acos to the mine right away and the ghoul to lumb right awayâŚbut hu/elf/orcs donât typically open in the same fashion.
And like I said this was only added in sc2 for latency issuesâŚmy question is - is there a latency issue right now? (not tryin to get smart with you iâm seriously wondering if thatâs the caseâŚ)
I never brought up latency, thats not the reason I posted this suggestion. Latency varies from player to player, but since you brought it up then maybe there are people whose latency is not great, like you said if your playing on other servers, so I suppose this would be helpful for those situations
I just think that if you want to take 2 wisps to build you can still do that , or as I said if you want to disable it there would always be settings in the options menu like with anything else
Though the idea is not perfect, the point was to help RT games where you have an ally thats afk for a few minutes, and while you brought up the latency issue as being pointless, I do see it having value there too. Obviously theres reasons to complain, as you point out you may not want your workers all going to gold, but I just feel like its such a small split-second delay that its not an issue.
Maybe if you saw it in action, and maybe if you realized how you would still be able to highlight your 5 starting workers an move them as normal and prevent them from entering the mine (wisps wouldnt spawn in the mine), then you would see that this really wouldnt prevent you from playing your various strats and would barely even slow you down in anyway
(its pretty easy to setup a custom map and test this out)
The reason I suggested this was because it would help the community with little annoyances that can ruin games, and while I understand this idea is ânoob-friendlyâ and not competitive, I think it could be a forced setting for RT and an option for Solo/AT and custom games, as it would be beneficial to the community
I like the Idea, but with a twist. The workers would start to auto harvest only after two or three seconds of idle time. Then it wouldnât interfere at all with competitive play but it would still be useful if someone is afk or something
interesting. and i donât think your idea is ânoob friendlyââŚi mean it helps keep things even from the start theoretically right? like if you ARE playing with a slightly higher ping (say youâre a USEast player battling on Northrend ladder and have a delay - it would help).
I just think it would be more annoying if my wisps did that at the start of my personal gamesâŚso i guess iâd have it turned off personallyâŚbut if i was playing ud i probably wouldnât.
If you are not paying attention to the task at hand, face the consequences. Such is life.
Have you asked your employer/professor to move back the start time if you arrive late to work/class?
Why request a change in game code to accommodate your behavior?
If Iâm always on time for work/school, shouldnât I be rewarded for being on time? I donât want one. I donât want to be rewarded for doing what I should be doing in the first place. I donât want to inconvenience others because of my organized timeliness.
your analogy is bad, this isnt an environment where you get paid or fired⌠I also did not suggest that all players be returned to the beginning of the game LMAO
if you actually read what I suggested, I never once stated that I need this because of my own laziness, its for the many other people who have been on my team only to show up 30-60 seconds late. Maybe if you actually played the game much, then you might understand.
Next time you want to compare a video game to work/class, try thinking about all the other possible reasons for why somebody may have requested such a âsafety measureâ and maybe try to actually come up with a valid reason why this is a BAD idea
but you have not actually explained HOW this would âinconvenienceâ you
Itâs a bad idea because it removes decision making. You donât ask yourself what I should be doing with these peasants. You just assume thatâs the correct thing to do since the game does it for you.
Itâs fine in SC2 because the correct thing to do is build up your mineral bank so you can actually build things. In WC, you have enough resources to do alot of things and the opening build order is the most crucial thing. You having a poor start can slow you down exponentially into the mid game or until you have a favorable fight.