In previous patches, using Attack to move to a location would have units attack whatever is closest on the way there. In this patch there seems to be something causing units to ‘stick’ to a target they’ve acquired as if it were a “right click” instead of the proper behaviour. The result is a bunch of melee units chasing things around the map when they shouldn’t be.
I suspect the result is tied to whatever code was changed when fixing the Orb mechanics regarding automatic target acquisition, but I could be wrong here.
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That does seem plausible. It’s been traditionally a way to “fix” the bug in custom maps to simply give units an attack command against whatever they’re attacking whenever they attack something, but of course that came with issues.
Hopefully this isn’t too difficult to fix - the orbs always worked correctly on an attack-move command to begin with, it’s only when they were idling on stop or hold position and auto-acquired targets that the orb was broken, so hopefully whatever routine they put in place can simply be exempted if an attack-move order is active. Assuming this is the root of this issue anyways.
Do you have any videos or replays from anytime before this update, that you can use for a before and after comparison? I’m not saying there isn’t anything wrong, but it would really help if you could illustrate the issue.
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