This is a problem of human attention focus and stuff. If you go to a Warcraft 3 modding site, there are dozens of campaigns made to specifically track WoW story, and at least half a dozen working versions of the Naga race. Many of these things exist despite the newer 30th anniversary updates to Warcraft 3 and not because of it.
In some cases, to really experience them in their working form, it’s necessary to use an outdated version of Warcraft III, such as from the 2020 release of Reforged, when the previous team of developers were given time to patch out bugs. If you want even more robust, even more bug-free experience you can use the 2003-2011 version of Warcraft III from before Reforged team touched it. And it will likely play at 4:3 resolution, since it was built for those old CRT monitors with 800x600 resolution, but within that space of hardware it’s going to work perfectly and beautifully and the custom campaigns made from before Reforged will probably all work.
In my opinion, one of the extremely difficult technology goals that Reforged originally aspired to was to replace its predecessors. That is to say, it had near-sufficient capability to emulate the 2003 game and its 20 years of content, including dozens and dozens of custom campaigns that accomplish what you’re describing. But emulating those old things is extremely difficult, because the original APIs used to build campaigns were not always well-conceived. And as a result, many “features” of the custom campaigns were “bugs” or “accidents” in the untrained eyes of general purpose software engineers hired by Activision Blizzard.
Because of that, Reforged engine is/was sort of standing upon a mountain of needles and thorns. Trying to upgrade it or to move the needle in any direction was slowed down by all the game fans using the system in each their own different ways, which would break apart and backstab the engineers for trying to change anything.
With the new team advertised at the 30th anniversary, Brad Chan and his new team declared, “When something is broken, you fix it. When something is wrong, you make it right.” Then, they published patches that broke things such as how portraits load on 20 years of custom maps, so that when you click a unit, it shows the wrong unit face.
Why did they do that?
They probably did that because the area of focus they were interested in was the 1v1 melee games. As a result, they steamroll 20 years of custom campaigns and make stuff not work for you. So even if you do the research to go and find the campaigns that you’re asking for, which exist and are literally free, they won’t work for you because you’re on Brad Chan’s team, using the latest version of the game, and accepting the technological auto-update-to-destruction for the custom contents. And whether you or Brad Chan like it or not, people who spent many years of their lives building and publishing campaigns are probably going to be demoralized when watching Brad Chan bust the things they spent literal years to create.
It’s a tough space, with attempts to solve technology problems being non-obvious and feeling backwards from the standpoints of folks inside of Activision office who serve on this project part time before they go back to making mounts on World of Warcraft (which probably bring in more revenue than this game, by the way). And, as a result, when you go on here and post something ignorant about the culture of custom modding and about how much free crap you can download to play on Warcraft III, and instead you hope for Brad Chan to sell you a campaign for $15 that you can already download on a custom games website for free, it’s a bit of a tragedy all around. It’s sort of a tragedy of focus. You want it packaged up for you, and made with care, but you don’t want to pay more than the price of an AI-generated WoW mount. It might make more sense if Brad Chan was allowed to sell a new campaign for Reforged that costs $200 to play, but nobody is going to allow that to happen because the future of game monetization is to do whaling anyway, which is based on the assumption that capitalism has divided the line between the rich and the poor so it’s better to give the game to everyone for free and to milk the rich than it is to sell the game for the same price to everyone, even if they are poor. We’re getting to that point in society where the “same price for everyone” model isn’t working in comparison. So, as a result, Brad Chan isn’t going to bother to sell you a WoW story campaign on Reforged for $200. In fact, he’s not even going to steal one of the free, already created WoW story campaigns from popular custom games websites and sell those to you for $15, even though he probably could because the EULA of Reforged says that Activision owns the custom games made by users.
To be honest, I don’t even make custom games much any more. More often I get on social media and vent about how I wish things were better. That’s what it means to have our human attention sold. And Brad Chan is probably getting attacked by social media’s affect on his mind just the same as me, and just the same as whatever led you to get on here asking for a campaign to be spoonfed to you.
So, what will you do about it? Do you want to play free campaigns from a custom games website? Do you want to hassle your WoW dealership and mount salesmen to beseech them to sell you a lot of work that they have no incentive to sell you? Are you just asking for charity? Why ask for charity if instead we can give charity?
You’re making me want to go make a WoW-themed campaign, but… I probably won’t, and will crash and sleep instead.