Any new (at least paid) story-driven content for the game?

Now that the game’s been out for years, it’s evident that it lacks serious support. Fixes and all won’t attract new players, and most of fans (as I see it) like the game for its story, not because of multiplayer.

So, since it’s most likely that we won’t get any new content for free, is there a chance that we will get at least some new (or even previously cancelled, like nagas) content as a DLC? The game has multiple tips that it was planned to have a battlepass or some kind of subscription (see unlockable heroes for MP), and the story of Warcraft has gone way far than just Arthas and Mal’Ganis fighting for zombies in Stratholme. WoW is now 20 years old, Arthas/King Lich is long gone, Sylvanas isn’t a banshee anymore, why there are no campaigns about WoW story? I never liked WoW, I tried to start playing it a couple of times, but there’s WoW Classic, which is BASICALLY THE OLD WOW, and there’s such a poor Reforged that barely gets any support.

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This is a problem of human attention focus and stuff. If you go to a Warcraft 3 modding site, there are dozens of campaigns made to specifically track WoW story, and at least half a dozen working versions of the Naga race. Many of these things exist despite the newer 30th anniversary updates to Warcraft 3 and not because of it.

In some cases, to really experience them in their working form, it’s necessary to use an outdated version of Warcraft III, such as from the 2020 release of Reforged, when the previous team of developers were given time to patch out bugs. If you want even more robust, even more bug-free experience you can use the 2003-2011 version of Warcraft III from before Reforged team touched it. And it will likely play at 4:3 resolution, since it was built for those old CRT monitors with 800x600 resolution, but within that space of hardware it’s going to work perfectly and beautifully and the custom campaigns made from before Reforged will probably all work.

In my opinion, one of the extremely difficult technology goals that Reforged originally aspired to was to replace its predecessors. That is to say, it had near-sufficient capability to emulate the 2003 game and its 20 years of content, including dozens and dozens of custom campaigns that accomplish what you’re describing. But emulating those old things is extremely difficult, because the original APIs used to build campaigns were not always well-conceived. And as a result, many “features” of the custom campaigns were “bugs” or “accidents” in the untrained eyes of general purpose software engineers hired by Activision Blizzard.

Because of that, Reforged engine is/was sort of standing upon a mountain of needles and thorns. Trying to upgrade it or to move the needle in any direction was slowed down by all the game fans using the system in each their own different ways, which would break apart and backstab the engineers for trying to change anything.

With the new team advertised at the 30th anniversary, Brad Chan and his new team declared, “When something is broken, you fix it. When something is wrong, you make it right.” Then, they published patches that broke things such as how portraits load on 20 years of custom maps, so that when you click a unit, it shows the wrong unit face.

Why did they do that?

They probably did that because the area of focus they were interested in was the 1v1 melee games. As a result, they steamroll 20 years of custom campaigns and make stuff not work for you. So even if you do the research to go and find the campaigns that you’re asking for, which exist and are literally free, they won’t work for you because you’re on Brad Chan’s team, using the latest version of the game, and accepting the technological auto-update-to-destruction for the custom contents. And whether you or Brad Chan like it or not, people who spent many years of their lives building and publishing campaigns are probably going to be demoralized when watching Brad Chan bust the things they spent literal years to create.

It’s a tough space, with attempts to solve technology problems being non-obvious and feeling backwards from the standpoints of folks inside of Activision office who serve on this project part time before they go back to making mounts on World of Warcraft (which probably bring in more revenue than this game, by the way). And, as a result, when you go on here and post something ignorant about the culture of custom modding and about how much free crap you can download to play on Warcraft III, and instead you hope for Brad Chan to sell you a campaign for $15 that you can already download on a custom games website for free, it’s a bit of a tragedy all around. It’s sort of a tragedy of focus. You want it packaged up for you, and made with care, but you don’t want to pay more than the price of an AI-generated WoW mount. It might make more sense if Brad Chan was allowed to sell a new campaign for Reforged that costs $200 to play, but nobody is going to allow that to happen because the future of game monetization is to do whaling anyway, which is based on the assumption that capitalism has divided the line between the rich and the poor so it’s better to give the game to everyone for free and to milk the rich than it is to sell the game for the same price to everyone, even if they are poor. We’re getting to that point in society where the “same price for everyone” model isn’t working in comparison. So, as a result, Brad Chan isn’t going to bother to sell you a WoW story campaign on Reforged for $200. In fact, he’s not even going to steal one of the free, already created WoW story campaigns from popular custom games websites and sell those to you for $15, even though he probably could because the EULA of Reforged says that Activision owns the custom games made by users.

To be honest, I don’t even make custom games much any more. More often I get on social media and vent about how I wish things were better. That’s what it means to have our human attention sold. And Brad Chan is probably getting attacked by social media’s affect on his mind just the same as me, and just the same as whatever led you to get on here asking for a campaign to be spoonfed to you.

So, what will you do about it? Do you want to play free campaigns from a custom games website? Do you want to hassle your WoW dealership and mount salesmen to beseech them to sell you a lot of work that they have no incentive to sell you? Are you just asking for charity? Why ask for charity if instead we can give charity?

You’re making me want to go make a WoW-themed campaign, but… I probably won’t, and will crash and sleep instead.

There’s plenty of content created by players, which some would say is the biggest reason to play the game. Other than that, it’s just a remaster/rerelease with some new/changed features.

Diablo II Resurrected didn’t have new content other than some new items and terrorized zones. They don’t usually do much in this area because some people expect the games to only look nicer, they don’t want the core experience altered.

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I’d rather they finished fixing the existing single player campaigns.

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I’d rather they finished fixing the existing single player campaigns.

Pretty much this. I’d also like the changes made to Hard mode to be restored with the crash bugs fixed. It’s really pretty darn silly they just reverted those changes rather than actually fixing the problems.

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I understand it would be nice if Blizzard implemented it on their side but it’s all here exactly as it was with all bugs fixed: https://www.hiveworkshop.com/threads/1-33-campaign-preservation-project.340191/

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I’m rather wondering why devs just abbandoned the game without any further attempt to resurrect it. They did a LOT of work to make Reforged (and still Reforged… well… Metacritic said it all) and yet the game released in a worse shape than 20 years old release, original Warcraft 3. They basically broke the working game, yes. But now that they fixed it, what’s the point? The game just exists, they probably have to maintain servers, sometimes they do some minor fix, tweaks and all but the game’s dead. I don’t see a reason for a new player to buy the game if it’s not just nostalgia. The devs after release gave us 0 reasons to spend money for the game. So why not AT LEAST integrate the already made campaigns, remake them a bit, make them as a DLC and sell them? Don’t like the idea of DLC campaign as it wasn’t a big success in Hearthstone, for instance? Ok, let’s make it Battle Pass (everyone loves them, right?) (no) with rewards (skins for MP, emojis, whatever). And all these rewards can be unlocked in a DLC campaign (if you fancy playing it), in a Battle Pass (gotta nerd to do those daily quests etc) or just buying them in-game. They had do basically do all the same stuff they did in Overwatch, for example (which is successfully killed by Blizzard as well). I just don’t understand.

They got sacked. The reason the game was released as the shitshow it was is because they got the budget taken away from them. This is well documented.

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Exactly, and they should make 2 versions, actual and a vanilla original TFT just with Reforged Graphics but No balance changes.

I think that creating anything, anywhere called “vanilla original TFT” and then including the “Reforged Graphics” in that thing would be a bad design decision.

When I think about it, I’m fairly convinced given how they wrote a skin system into the game but then didn’t sell skins, that the people updating this game are seen as “stupid” by the management because the game itself is a “financially incorrect” choice for the company. In other words, selling a “battle pass” for Warcraft III would be a financial waste to them because it is more profitable to induce users into suffering to then go and buy such passes or purchases on WoW instead.

The Reforged 2.0 added things like playing with Illidan as a skin instead of the usual demon hunter. Why does this not charge $0.50 to play as Illidan? There is a bunch of untapped potential for monetization on this game. So, like you’re saying, they don’t want it. They don’t want the money. There are a million moms on couches playing Candy Crush. One in ten thousand of those moms is the mother of a Saudi prince. Those Saudi prince mothers input money in the candy crush to win to relieve their stress. As a result, it makes more profit than Warcraft 3 ever did, ever will, or could ever aspire to. And Candy Crush merged with Blizzard so it’s the same management trying to “share talent” in managing programs between the two programs. To make Warcraft III anything other than a joke to people in charge, you would need a way to have doors in the campaign mission that require Google Play cards to unlock those doors. And you would need to have a loop that when you finish the campaign it goes back to the start over again, but with bigger numbers. It’s supposed to be like an infinite software loop that repeats the financial transition for the money input from the mom of the prince’s credit card then to the Blizzard executives.

Our world isn’t socialist. Charging each human $20 for a game is a bad idea, because $20 means something different to everyone now as we widen the wealth gap. It’s more financially viable to give away the game for free, except to the rich people who pay $20,000 or more to play. This makes more money than charging everyone a flat rate, because of how much the increasing wealth disparity is making the lower-tiered humans unwilling to pay the $20 and worthless to cater to as a result.