Another Cryptlord thread

Impale
Lookdown is what undead needs but due to its high manacost, it is hard picking the CL as first or second hero with impale, so one idea would be, to drecrease all of the stats, damage and stuntime but also lower the manacost to a degree where it becomes somewhat spamable like the tinker rockets.
Something like: 1 Second air time, 2/ 2,5 /3 seconds stun with 7 seconds cooldown and 70 manacost, for example.

Note that warstomp from the TC has a 5 seconds stun and 6 seconds cooldown on level 3. (Which surely should be nerfed)

Beetles
Summonings should be the strongest spells in the entire game, this is the case for water elementals, quillbeasts, lava spawns, (unkilled) pocket factorys and higher level bears and hawks, but not for the beetles, part of the reasons are there melee attacks, and I wonder, if its still a good argument for them, that they do not expire.
There are some ways to buff them, but first of all, it should start with making them far better on level 1, were they have way to little HP and damage.
Level 2 and 3 is kind of okay but still, they just have melee attacks and they are extremly slow without unholy aura. So in my opinion, these are the best buffs for them:

  1. Spiked carrapace gives magic damage and dispell damage reduction by 33/66/100%. So you can decide if you want stronger beetles, or full magic immunity.
  2. Increase there movement speed by alot, so its actually possible to set up surrounds. (which wouldnt make much sense without dispell resistance tbh.)
  3. Make them explode like banelings (so surrounds would make sense)
  4. Give them other great abillitys.

Spiked Carrapace
Literally the worst passive in the entire game, its okay for a third hero but in the end, it can be ignored, so my suggestion is, to utterly overbuff it.
Like this:

-It gives: 3 / 5 / 7 armor and the usual thornseffect.
And on top of it 3 / 4 / 5 HPs regenaration and because this one can still be ignored, it also gives +3 / 6 / 10 to all stats and 5 / 10 / 15 bonusdamage.
Of course this sounds extremly good but so are all of the auras, critical strike and so on and this effects work only on himself.
With this buff, you can actually think of, taking the passive first for creeping and regenarating and the stat bonuses help with the high manacost for the impale and beetles.
The Cryptlord would more and more become a one man army with higher levels, as all the agility based heros, so he would fill a niche for the undeads.

Locust Swarm
Its one of the better ultimates in the game, so its probably okay how it is.

Lets say, impale becomes spamable and spiked carrapace buffed as suggested, the cryptlord would have great synergies with all of the items he can find, if its surivivalbillity or damageoutput and if he gets ignored and the enemy starts to snipe units, the CL can safe one here and there with his impales, thats basically the idea behind it.

Impale needs to get fixed so impaled airborne units are no longer invulnerable, which detracts 1 second of stun duration. A small buff with reduced mana cost is also needed. Impale is much worse compared to Thunderclap and especially stomp. Both of these spells received crazy buffs.

Thunderclap needs a nerf and a maximum damage cap.
Stomp needs a damage nerf, a stun duraiton nerf and a cooldown increase. As everyone is saying, Stomp level 3 is seriously overpowered with a 5 second stun and 6 second cooldown and should never have been buffed in the first place.

The Beetles need a flat out buff, they are the worst summons in the game.
The passive caparace needs a buff since at this point its just a little better than a Ring+3, which is weak. It needs to either provide more armor, or a different effect. For example magic damage reduction. Or just add an increase in strength, increasing both damage and hitpoints if you select this spell to make this hero a strong frontline tank and damage dealer.

I dont agree with op suggestions.

  1. He neglects to mention anything about damage, how are you going to revamp the spell without considering the damage it does. Furthermore, impale as it is now is what stomp should be, a low damage low stun spell. The reason people dont like impale is because stomp exist and it is always compared to it. If stomp gets nerf then impale is fine. People who dont ever use cl as third dont understand how good it is as third pick.

  2. Beetles yes are bad but dont require some huge buff, just a minor hp buff at level one and then removing the 5 beetles limit at all levels will suffice. The purpose of beetles is to be a nuisance in battle or harass expos not be water elementals levels of turning the tide of fights.

  3. Omg its like you dont know how balance works, you made him unkillable with your proposed changes more so than the TC. You want him to have 7 bonus armor (thorns), 5 hp regeneration on top of his normal hero armor and hero regeneration, 15 extra damage and wtf 10 bonus to all stats? What ever you smoked before making this post please give me some.

  4. Funny enough the only skill you didnt touch is the only one you didnt make outrages claims to overbuffing it.

And if your argument is about making other heroes like cl viable as first pick, Blizzard already stated they are working on a balance patch to make other heroes viable as first hero. Btw I am an undead player for 20 years and I dont like any of your changes that should tell you how bad those were.

chill dude.

Okay to be fairly honest why dont they just add 1 second to duration of stun, if the lift time is so bad?

Reduce lift time and increase stun (then it is worth the mana cost)

Or reduce mana costs and keep as is. (So its more valuable) as right now the guy is a caster with low mana pool and regen.

Also no one ever will lvl 2nd ability, so it needs a rework or it needs to become a percentage block against all sources vs the current +3/5/7 armor and baby thorns. This change will make him alot better as a third pick in late-game.

When possibly he is picked 3rd for impale and survivability (not for beetles)

Final analysis: He is currently buffed but is still a one trick pony like DL fast expo. It can be scouted and countered. No one will open with CL likely but he will become a much better 2nd or 3rd pick if his impale gets buffed like I said above and if his 2nd becomes all source dmg block (makes him worth building at tier 3 late game).

I think he actually will be considered as a first hero with the new changes, particularly the beetles.

The main issue with the beetles was that they took too long to amass and they required too many bodies to find as each beetle had low health and was therefore easy to kill.

The 2-beetle per body change fixes this completely. Now, he can get a full army 40% faster and it’s stronger because he gets 6 beetles compared to just 5. And in the case where all beetles get wiped, 3 bodies is much easier to find than 5. It’s a huge, huge change and I can see myself using him to creep around quickly.

It’s much better than before where beetles would die constantly and I would need to find so many bodies to replace these damn weak beetles. It made him really bad to use because every other summon hero can just make a summon and get creeping right away (Far Seer, Archmage, Keeper, Beastmaster, Firelord, etc.). It was so annoying to have to wait 10-15 seconds to get your beetle army going and that’s only if you have enough bodies.

So the change is great because we get our beetle army faster and we need less bodies. Great, great change and it’ll make CL openers viable.

He is currently buffed but is still a one-trick pony like DL fast expo. It can be scouted and countered.

How do you address this?

Impale is this a spell that needs buff. Let’s be honest in high-end scene or even mid-scene he will ge countered by scout.

He will stll be a third pick and he needs impale buffs.

Impale might be okay with the recent tweak now but I think the beetles still are fall off against all the other summonings. An idea to buff them, besides the very good thought of giving them a synergie spiked carrapace, speaking of magic damage reduction, would be to increase there movement speed by alot, so they can actually finish something off, when there is no dispell or ensnare.

I like the changes on the PTR. The only other change I think needs to be made is applying spiked carapace to the beetles as well as the crypt lord and adding a 20/40/60% dispel resistance to the beetles for each level of spiked carapace.