Hey, here’s a problem with AI on Reforged, which occurs on a big custom maps with custom AI scripts:
- AI script calls SuicideOnPlayer() native function
- It prepares an attack wave
- Debug shows the attack wave is sent and SuicideOnPlayer() is called - but no units from its base move
- After a few seconds the game crashes
What I determined so far:
- It occurs on Reforged only. On the same map on patch 1.31 it doesn’t occur.
- It happens when calling SuicideOnPlayer(), SuicideOnPoint() works
- It is related to map size and pathfinding. It happened on two maps, both are at least 256 in width or height. Cutting the map from 256x192 to 224x192 fixes the issue.
Here I attached test maps on which I reproduced the issue:
hiveworkshop[dot]com/threads/suicideonplayer-crashes-the-game-on-reforged-only-on-some-maps.359199/#post-3661728