Advanced Tier 2 Preselection System For Warcraft III: Reforged?

What is the “Advanced Tier 2 Preselection System”?
• The player for each race can decide to build one type of tier 2 building before a Ladder game starts without any techtree requirements. Only one tier 2 building can be selected. The default preselected setting is de-buff caster buildings (for example; Ancients of Wind for Druids of the Talon).
• All upgrades & research are initially available without any techtree requirements for both tier 2 / tier 3 units of the preselected tier 2 building.

Well, i personally have no issues with some these ideas, but i am 100000000% sure blizzard would never do them.

And i think you should try to understand that fact.

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Let me tell you about openers, tech trees, hero selections, timing attacks, unit statistics, and map selection.

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It means you dont know what War3 are changes about. Nothing that drastic and even warcraft 4 would not have that if it existed. You don’t even know what this game is about, it is not an online strategy game. Such ideas belong to

Warcraft 3 Mortified - Mobile, The where you get a bunch of ads for promotions how to purchase resource packs

and such would be made by some studio in Asia with warcraft creatures ripoff such as Demon Slayer instead of Demon Hunter and other such parodies, or not even changing the name, or adding a rhino with lightnings, ohh where i’ve seen that before - the war3 creeps.

This is why Immortal games Mobile are so loved

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What’s wrong with games being inspired by Warcraft? Do you hate the Warcraft universe so much, you would wish it not influence any other piece of art?

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And?

Face it, you’re just a mindless Western coryrightist. No other country in the world is so insane on this copyright stuff. You would demolish that Micky Mouse statue in Chernobyl.

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Only puny Westerners despise pay-to-win.

Look up World of Tanks, you can literally buy premium shells to shoot. So what? Still millions and millions of loyal fans. And that’s not even China, it’s half-puny Russo-Ukraine. Even Grubby advertised it because the potato developer has a lot of money.

Seriously now, ideas entering public consciousness is the highest honour an author can have! How do you think so differently? We all use the words such as Elf, Hobbit, Dwarf, Orc… All would have been impossible if copyrasts had had their way!

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Because it’s fun to a lot of people?

It doesn’t for a lot of people.

You’re literally behaving like an anti-SJW NPC. You can only be right. Pay-to-win bad. Meanwhile, China.

I’m trying to get you out of you bubble up to the top of Mount Fuji.

Wait, what? Did I reply too soon or too late? A legit question. Because you say “hours later”, then say “F5 much”.

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You must be pretty dumb if you think pay-to-win is good game design, and calling people anti-SJW makes no sense lmao

It is one of game designs. It exists, it is popular, successful in bringing in both money and life into their respective projects… It is only not good because it is against us (the RTS nobility). The same as Germany in WW2.

It does. Gamers are usually in the bubble where muh’ evil corporations are pushing muh’ socialist agenda = makes zero, zilch, nada sense, yet is as prevalent and common as p2w games in the PRC.

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I don’t. I only pointed out the mindless hatred of p2w and copyright violations - both things are part and parcel of living in our world, and I will defend them. Not pushing p2w into WC3, and not ripping off models per se, however, I would have to look at the specific case first.

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Pay to Win only affects you if you’re playing competitively against other people, at which point it becomes a part of the meta.

But not all people who play ‘Pay to Win’ games play competitive. They can enjoy the game regardless of whatever is added to increase a competitive edge so long as it’s understood that it’s not necessary to enjoy the game, only if you want to succeed in competitive play.

Magic the Gathering is a real life Pay to Win game, but at the same time it’s not a bad game because it’s Pay to Win nor does it get in the way of most of its players enjoyment of it. A big part of the overriding strategy is being able to counter situations where someone may have that better card that you don’t have.

Fundamentally, we like to think that any P2W is automatically bad design, but in truth economy and resources are a major part of game mechanics. Aside from games that have obvious P2W imbalance, many games are designed to reward those who pour more resources (time and/or money) into the game that’s being played. Skill and luck are then introduced to balance out those Resource advantages.

It’s honestly little different than someone who’s put years into playing a game getting schooled by some 10 year old who just picked up the game, and feeling cheated out of that experience. In that case, the player might blame lag, or blame luck, or just write it off as the kid having more time to play and master the game. In this case, if you play any P2W system, if we lose, we tend to blame the system, regardless of how advantages are weighed.

I see this argument used all the time in WoW arenas, where people just blame their losses on the opponent spending more time grinding the best PVP gear while they’re fighting with welfare epics. Well yeah, stats matter, but maybe you also suck.

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Did you mean A little different?

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No, I meant it’s not much different.

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Whatever, I don’t get it. It’s actually a trash argument. There is no argument for the fairness of P2W. I agree with Impctr that P2W games are not even games. Throwing money is not gameplay.

The same way why Dota2 will never be as good of an eSport as HotS - HotS has little to no RNG, whereas in Dota2, every attack has a damage roll, also crits. RNG is not gameplay.

Wasting time on the game is not gameplay either. Modern games make you wait for a thing to finish - that’s part of their gameplay. Pure time sink. “Gameplay”, sure. MMORPG, sure. Mobile games, sure.

Gameplay is skill. Pure skill. 133+ skill. Ladder points. Your prowess to control and manipulate your mouse.

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I figure you’re using ‘good’ in terms of your personal value. If that’s the case then yeah, I can see that.

The way I see it though, even a game like Poker is highly competitive, is almost completely based on RNG and luck, yet can be just as intense as any other sport because of the way the game is played. Hell, it’s the definition of a Pay to Win game, since you literally raise the bets so high you force the other player to forfeit.

It’s not my type of entertainment, but I see value in it, and I don’t consider that a trash argument whatsoever. It’s just a different type of game.

If we’re putting this back in context to Warcraft 3 or mobile games, then entertainment is whatever people find value in the games they play. I played Warcraft 3 more than Starcraft back in the day because I liked the concept of leveling up a Hero. Balance-wise, SC is the much superior game with WAY less RNG than Warcraft 3. So the argument goes both ways.

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Your comparing card games to video games, but your analogies are wrong. Sure, some games work fine as p2w like Magic the Gathering, but Poker is not a pay to win game if all players start with the same amount. P2W in video games is very different because its about progression vs balance. You might beable to buy better cards in Magic, or play bigger pots in Poker with more money, but the playing field is still pretty much even.

In single player games, p2w is usually a cheap marketing tactic for companies to make more money, but from a gaming perspective it removes the fun or challenge of completing the game. Not sure why anybody would actually support this practice, it only fuels companies to produce cheaper games with more gimmicks like loot-boxes (which by the way are technically illegal)

As for multiplayer games like GTAonline, p2w can make it very difficult for new players to join the fun, and competitive games like RTS shouldnt even allow such stupidity like p2w because it completely ruins any sense of balance.

I dont know why it matters though, Blizzard will probably focus mainly on DLC skins which again IMO is not worth the price tag, but obviously lots of stupid people like playing digital dress up with pretend avatars to feel better about themselves.

In the end though, all that really matters is that players who prefer classic WC3 should still be able to play the same traditional game with people who prefer reforged, since they are supposed to be backwards compatible with each other.

So why do you play wc then?

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Neither progression nor dress up are gameplay, yet you respect the former and despise the latter. Why?

We were talking about RNG, as far as I understand.

It was half-sarcasm, actually. Of course, HotS is in the gutter IRL. But at the same time, it’s technically a better game than Dota2. But not played (with 30 mil. USD prize pools). Non-existent. How do you reconcile these different modes of reality?

What even is WC3 eSports? A nobler game, a purer one, whose time has passed because the normies play Fortnite and Candy Crush, whereas the normies of yesteryear used to play Dune 2.

All these things must be viewed in 4 dimensions.

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Adunai I find it difficult to respond to you cause you are all over the place, you dont understand why I prefer gameplay over dress up, you say progression isnt gameplay, you dont understand that I was talking about p2w and not RNG, and then you acknowledge that your previous post was half-sarcasm, so from now on I will ignore you because I think youre just dumb, this entire conversation has no point cause its not going to change anything in the way blizzard makes games

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Gameplay is skill. Progression is not skill. Progression is not gameplay.

It was obvious, no? At least, to those who do not lack the critical information about the state of DotA games.

Same. But alas, I tend never to ignore the unintelligent.

Only Juche can change the world. But does that mean we don’t want to talk to each other?

By the way, why do you hate it? Triceron will even call it gameplay because it brings humans joy uwu

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