A graphical oddity

First off I love this game and I have good faith in the direction taken.

During the intro cinematic for the culling I thought it was odd how some parts of armor seemed to stretch as if made of latex. Particularly the left part of the breastplate of Arthas moves to an extent that it was very distracting. I am in favor of moving armor but in the cinematic very visible parts of the armor that is supposedly solid should not move like that.

I see that much of the movement is due to his breathing but when he moves his arms it looks unnatural.

Please address this concern as it takes away from the impending dread that the story unfolds.

Has anyone else noticed this or other such things that might be distracting.

Yeah, the game is literally still in alpha. I’m sure they’re still iterating on all the assets.

But yeah. I hope they don’t do that weird stretchy-armor thing some games make the mistake of doing. It’s basically a 3D animator/rigger mistake though. Let’s hope it gets a pass and gets fixed. They’re probably just busy.

Do you know if there is a way I can see them work on this or similar material?