xhttps://www.youtube.com/watch?v=OdfzxaV7D4c
Demo lovers I feel are going to hate this thread. But this is what I observed:
Reforged beta has better textures on models. (this includes characters, buildings…and yes terrain. (look at the peasant soldier shot and pause it. The beta has a much rougher steel, while the new one looks shinier but that does not mean it is worse, the actual texture painting on the model is better. The easiest way to see this is to compare the shields of the two, and look at the difference in the wood texture of the shield, and the texture painting on the steel.)
Models:
All models are the same. Yes even the trees. The only differences in the new Beta is mainly texture changes, and I would argue the texture painting (as I stated before) is better in beta than in the demo.
Particle effects:
Particle effects look better in Beta than in demo. Looking specifically at the smoke, it’s easy to see in the demo it was a place holder: it’s thicker and it’s better animated in the beta. I suspect the same will be true of all other particles.
Lighting:
Lighting looks slightly better in the demo, though it’s mostly just similar to a blue ish grayed filter, so I have no idea if it is the actual lighting engine that was changed (though I speculate is wasin’t, and no I don’t believe the demo was in a different engine with how similar everything looks)
Texture of environment:
1.Grass variance looks better in the demo, but the overall texture quality of the grass in the beta is better tiled and looks much higher quality when singled out together with the beta.
2. Ground texture is undoubtedly better in the Beta, it’s higher contrast and more detailed. This includes ground texture and tiling for the cities. (colour use…that’s another thing…and is also discussed in this thread)
Animation:
- Trees had animation in the original Demo that is missing, and that I would like to be returned by launch.
UI:
- UI in the demo was better.
Colour use:
I’m conflicted. I like the demo’s colour style more, but I understand why they changed it so much for the Beta. It’s hard to see units as they blend in so well into the environment in the demo. I can understand why people complained about it.
What I still think needs/Could be improved in reforged:
- Water colour, and contrast (to me right now, it’s to dark to the rest of the colour pallette)
- Grass variance. It’s obvious to me (as a 3D creator) that the texture quality of the grass is better in Beta, however it needs more variance like in the demo to truly start to look great.
- I need that new UI XD
- Better lighting on portraits.
extra: I think adding that animation swirl to the trees would be a nice touch, I don’t understand why Blizzard removed it. Hopefully it does come back at launch.