A Conjecture on Major Solutions for FPS

Your video has little importance, it doesn’t tell Blizzard how to fix the problem. Swapping game files is not a fix to the problem. It does indicate that the problem is in one of these files, but considering we’re talking about an executable file with thousands and thousands of lines of code, that really doesn’t narrow things down much. This is all you’ve accomplished, and all you can accomplish unless you have some magic way of reverse engineering compiled machine code, understanding how it works, and being able to identify the exact point where the issue is occuring.

Essentially, you figured out something we baiscally already could have inferred: that a code change of some sort in one of the builds between then and now caused the problems we are now dealing with.

You ( not “us,” stop representing anyone other than yourself, thanks) didn’t take any amount of time to convince me of anything. I figured it out on my own when I discovered I made an error in my testing process (specifically, not using consistent settings when comparing different game versions). You nor anyone else here had anything to do with that.

You are continuing to be toxic and insulting while offering little of value, which detracts from any credibility you might otherwise have. Continuing to attack me will not serve your cause.