When I use the old 1.36 environment, I expect the waterfalls to be colored light blue, but the waterfall is still tinted dark green like Reforged 2.0 (i.e. Lordaeron Summer tileset) .
It would be nice if we could force the 1.36 environment on players in the editor. Typically options like this would be under Scenario->Map Options.
edit: looking at how blizzard did it in their campaign maps: We can just tint the waterfall color to 150/150/255. My second suggestion still stands.
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I second this:
If any Blizzard employee happens to stumble onto this thread, here’s a suggested fix:
Transfer the files* from this path in any pre 2.0 client (e.g. 1.36.2):
war3.w3mod:_hd.w3mod:replaceabletextures\water
To this path in the new 136env.w3mod:
_addons\hd2.w3addon\136env.w3mod:_hd.w3mod:replaceabletextures\water
(* Everything except for water_normal.dds – it does not appear to have underwent any changes in 2.0.)
This does work when you override the 201 animation frames locally from the map’s import manager, so I see no reason why it shouldn’t work if you implement this via w3mod.
2.0.1 waterfall textures with EnvOld enabled: https://mega.nz/file/3Ud1RTwb#_pU7k7X-lXB2P05DMmwfCIrgNNuVEHXYM2_gCl_V9LI
1.36.2 waterfall textures with EnvOld enabled: https://mega.nz/file/fc9GVJQS#G-NXp93LA8t-OOPKbPA100FGQU9J2uoiOJ4fXmUfa1E
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