2.0.1 Incorrect Interaction of Specific 2.0 Tiles

The first two missions of the TFT Human campaign feature a combination of tiles from the “Dalaran Ruins” and “Sunken Ruins” tilesets.

In post 2.0 tilesets, the “Dalaran Ruins / Dirt” tiles do not smoothly transition into the “Sunken Ruins / Dirt” tiles, resulting in rough (rectangular) edges in points of contact:

https://mega.nz/file/7ZFnUQAb#-yVzoPhGpS4hMYuNaW9gwMoAtXX3RD6PoeoyvEHZlw8

This behavior can be observed both in the editor and in the game itself.

This does not happen with the pre 2.0 versions of the textures (if the EnvOld flag is enabled):

https://mega.nz/file/bMsm0AaJ#dX_EBkN1Nl8pEjkgsDsFAuBv002wNuWQ3j00EXeX9rw

If possible, the cause of the issue should be investigated and resolved.

2 Likes

I thought it was just me having this issue.
Also, on the first mission of HumanEx, the undead AI didn’t work at all for me.

2 Likes

These seem to be connected:

So “The Cliff Base Tiles - Group 1: Cityscape - Dirt” and “Dalaran Dirt” are affected.
I can’t see which tiles are used in the images people post.

Did anybody find more?

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The new HD tiles were fixed, but the old HD ones still bug here.