The first two missions of the TFT Human campaign feature a combination of tiles from the “Dalaran Ruins” and “Sunken Ruins” tilesets.
In post 2.0 tilesets, the “Dalaran Ruins / Dirt” tiles do not smoothly transition into the “Sunken Ruins / Dirt” tiles, resulting in rough (rectangular) edges in points of contact:
https://www.mediafire.com/view/tfccwn0r73sce9i/humanx02_201env.png/file
This behavior can be observed both in the editor and in the game itself.
This does not happen with the pre 2.0 versions of the textures (if the EnvOld flag is enabled):
https://www.mediafire.com/view/wl04l7eh1vx2o2w/humanx02_136env.png/file
If possible, the cause of the issue should be investigated and resolved.
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I thought it was just me having this issue.
Also, on the first mission of HumanEx, the undead AI didn’t work at all for me.
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These seem to be connected:
Found a bug under
Editor - Advanced - Modify Tileset
for the “The Cliff Base Tiles - Group 1”
where “Cityscape - Dirt” does not load correctly.
See below
https://imgur.com/a/gS8Yezp
Replicating the error
Editor
Open a map, go to the tile options, tick “Use custom tileset”, add the tile mentioned above, press “Ok” and place some on the ground from the terrain palette.
Go to “Scenario - Map Options - Supported Models”, toggle “HD” and test the map.
(Note, it works if (and only if) you se…
Previously texture for different terrain tiles would connect. Now many of them have major issues. Where they connect is a complete straight line with no blending. Specifically seeing it with different types of dirt/grass/roughdirt.
Since I cant post images here, here is an imgur link (have to remove spaces because, for some reason not only can we not post images but we also cant post links… despite there literally being a button to automatically generate hyperlinks)
https:// imgur .com/a/E9bgb…
So “The Cliff Base Tiles - Group 1: Cityscape - Dirt” and “Dalaran Dirt” are affected.
I can’t see which tiles are used in the images people post.
Did anybody find more?
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