[2.0.1] Another issue for custom maps with custom UI

The native function BlzHideOriginFrames(true) hides part of the default UI, including the string simple frame used to display Fps/Apm/Ping. Many custom maps used script that enabled visibility the ResourceBarFrame to enable the display of this information. A typical solution:

    BlzHideOriginFrames(true) -- Here we have hidden the origin frames, including fps/ping/apm string

    local resourceBarFrame = BlzGetFrameByName("ResourceBarFrame", 0)
    BlzFrameSetVisible(resourceBarFrame, true) -- Here we show the ResourceBarFrame, as well as the related fps/ping/apm string

With the release of the new patch, this script stopped working, i.e. the Fps/Apm/Ping string (and apparently entire resource bar) does not return back after hiding origin frames. Could you please roll back this change, whatever it was, so that we do not lose backwards compatibility with a bunch of good custom maps?

YES YES umust be very smart cuase im not ha this is the problem im runing into right on Burbenog TD races now say -80 gold and -20 wood this is real FIX IT!!! not u user lol thats was to the dev on game lol

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