2000 MMR vs 4000 MMR – Seriously?

I understand that the matchmaking algorithm prioritizes keep players’ pings low, which makes sense. But in most of the games I’m playing, the teams are wildly unbalanced in terms of skill. What’s frustrating is that within a given match, simply rearranging the players could result in much fairer teams—so this doesn’t seem to be an issue related to prioritizing ping.

I get that MMR and win percentage aren’t always reliable, especially when people are just starting to play on an account, but it really feels like the matchmaking system isn’t factoring in predicted skill level at all.

It’s just not fun to queue up for 4v4 when every game ends in a blowout—2000–3000 MMR, 30% win-rate scrubs getting steamrolled by 3500–4000 MMR players. Please consider improving the matchmaking system so noobs like me can enjoy team games again!

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this is done to ensure that if there are only enough players for a game, that they can have one, as it’s better to have an unbalanced game than no game at all.

Save the replays and learn how the people blowing you out play the game, then you can be the one doing it.

Like I said, if one were to rearrange the players in a given game, it would be fairer.

Here’s an example of a game I recently played (with rounding):
Team 1: 2500, 3000, 3100, 3500
Team 2: 3000, 3200, 3500, 3900
That’s almost a 400-point gap in average MMR.

You could rearrange the players in that game to make an MMR gap of 75 instead:
Team 1: 2500, 3100, 3200, 3900
Team 2: 3000, 3000, 3500, 3500

Same exact players, in the same game - just rearranged for a fairer matchup.

The issue isn’t that there aren’t enough players. The matchmaking algorithm simply isn’t functional.

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I know and this is an issue I’ve highlighted in the past. That’s an entirely seperate issue from wait times though.

Dude, all of this elo’s are garbage players (no offence, i’m 5k garbage too). So its not like a big problem, just learn to play and own everyone, game have bigger balance problems than elo balance in 4v4 lol

I doubt that anyone who could do anything about it at Blizzzard even reads this- so maybe venting about it makes somebody feel better but that’s about it

The average MMR gap is very often way, way bigger- I have had games where its three players with high 2000-low 3000 MMR against three players with high 3000-low 4000 MMR… just as it was already illustrated, an otherwise 1000-2000 MMR gap could have been solved just by rearranging the players. As it is, one team just gets roflstomped because in a multiplayer game, all it takes really is one person on the team to get 3v1 against and you don’t recover

“The matchmaking algorithm simply isn’t functional” this is entirely true- I have seen it over and over again that 3-4 low MMR players are put against 3-4 high MMR players, its ridiculous

Will it be fixed ever? No way. This game only ever gets worse, not better

mmr on bnet means nothing, 2k-3k mmr on bnet u can match some1 that plays 5k