2.0 Inconsistent Artstyle for HD mode (Environment)

HD Environment Textures for Tilesets, Trees, Rocks and Water in 2.0 are washed out, with less details, and recolored to have cartoonish resemblance like in DOTA 2.
While the rest of the Units, Buildings, Doodads Heroes are not changed and they are having the same realistic next gen crispy details as they had in 1.36.
I strongly suggest revert HD environment textures to the state they had in 1.36 and keep the cartoonish ones for upscaled SD mode.
Otherwise WC3R will be left with lazy AI repaint for environment that creates extremely uncanny view as if this game is stitched from two different games with different art styles.

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