Unholy Resistence - Increases Ghouls total HP 60 and 25% less damage from magic attacks. 200/125 Upgrade
Tier 3 Upgrade - Transforms ghouls into ghasts
Ghasts - upgrades ghouls to ghast increases ghast over all movement speed. and have ability to leap over units to get their their target is this auto-cast has 20 second caster
Banshee - Upgrades -
Banshee get a complete rework -
Banshees curse is changed-
Curse of Agony - Places Damage over time effect target this can be placed on any unit even if they have magic immunity or resistence skin. if this placed on them it removes their immunity
Anti-Magic-shell- sacrifice undead unit to give all nearby units anti-magic shell - both friends and allies
Possession - Buffed -
Possession now works on flying units such as frost worms. chimera’s
Possession - thanks to new upgrade to curse this works on all units even mount gaint, dryads
Possession- has its delay reduced.
New Caster -
Plagueweaver -
Race - Nerubian
Corruption - Auto Toggle - Place damage over time effect on target units. this lasts up 12 seconds
Unholy Blight - covers target vile insects that damages them over time . if this kills a target a skeleton is summoned (1 skeleton)
----> Hero - Grand Nercomancer -
Shadowbolt - Deals 85/125/180 Damage to the target. and for 5 seconds their armor is reduced to 0
Nightfall - Passive- anytime your skeletons deal damage you have chance to trigger nightfall your shadowbolt. corpse explosion goes off cool-down deals 25/50/70 additional damage cost no mp
Corpse explosion - explodes corpse on the ground dealing 75/150/225 damage to nearby enemy units.those killed by this raised as skeletons to fight for undead.
Army of the dead - summon 12 units 5 undead skeletons. 3 archers. and 4 casters.
Problem with banshees at the moment is how unusable they are in competitive play. when people play undead. these are last units people pick in high end competive play.
they do need some love. have remember possession is heavy on mp cost. like really heavy. you sarc a unit for enemies unit watch normal results in it getting killed before poss pops off
The big problem with possession is that you take 1 of their units while having a net loss of 0 on your side. That causes a huge swing in army strength. Possession is fine as is. The reason it does not get picked as often like you mention is because people intentionally build army compositions that avoid effective possession usage. It’s risky to do otherwise. Why build tauren if the enemy undead can kill steal them all?
If someone builds tauren against you, go ahead and go possession. You will like the results.
Plagueweaver - is about placing damage over time effects. is Nubarian caster these units are made to counter watch docter healing waters other undead statues and priest heals
Dot effect giving it more thought gonna put up some new abilities
Corruption - auto toggle - place damage over time effect on target unit. this lasts up 12-15 seconds
Acid Spores - places toxic landmine on battle field and spreads blight. when enemy unit steps on it denotes dealing binding all units hit damaging them over time and each nerubian only has 2-3 charges of this. can be seen by true sight
Caccon - snatches enemy units if places them in cacoon on the ground. after seconds caccon will hatch adding narubain hatching fight for your side. cacoon has total 600 health
Sound like a cringe fanfic balance patch, love how a lot of your suggestions consist into overwriting existing rules or completely ignoring magic immunity and any kind of balance.
It’s not about balance, it’s what about you want to be added, regardless of them being balanced or well designed.
About frost worms… lol, so caught up into fanboying that you even confuse vyverns with worms