This is a good try, but this modification is still not enough to bring Tauren to the normal game.
Tauren serves more as cannon fodder than as a unit to deal damage to the enemy. Despite having abilities like Pulverize, it often lacks opportunities to deal damage due to being a melee unit.
Therefore, in the Orc’s Tier 3 technology, there are two technologies to ensure its combat effectiveness after taking damage: Healing Ward and the Ancestral Spirit. Orcs can use Healing Ward to restore Tauren’s health or kill low-health Tauren and then resurrect them.
Placing the Tauren in the direction of Tier 2 is good try, as it means the Orcs don’t need to invest a lot of time and money to obtain a cannon fodder unit. However, during the Orc’s Tier 2 phase, there is no assistance from Healing Ward or Ancestral Spirit for the Tauren, leading to the Tauren being in a state where it takes damage but cannot recover health, and therefore cannot effectively fulfill its role as cannon fodder.
To address this issue, it is also necessary to reduce the cost of Tauren. Currently priced at 280 gold and 80 lumber, it is suggested to reduce the cost to 250 gold and 60 lumber. More aggressively, it could even be set to 240 gold and 40 lumber, which is much cheaper than the Troll Headhunter or Raider in the same food.
For a unit at such a low cost, even without assistance from Healing Ward or Ancestral Spirit, the Orcs can still accept it dying as cannon fodder after enduring a large amount of damage when there is Tier 2 phase.
Also Pulverize damage need to be increase. The reason is exactly the same to the Searing Arrow damage increasing.
These values are all designed based on the skill level of early players. In the early stages of Warcraft3, when everyone’s skill level is not high, it’s easy to gain an advantage in battles using these simple damage skills without special effects.
However, as players’ skill levels improve now, skills with greater flexibility become more advantageous in battles. Therefore, these damage skills without special effects are generally undervalued and need to be strengthened to pose a threat.
So please increase the values of these damage skills.
Searing Arrow damage can be changed to 15/30/45, and Pulverize damage can be increased from 30/60 to 45/90.
I’m pretty sure this numerical increase won’t make them too overpowered.
Players now have enough skills to deal with the Priestess’s stable damage without suddenness.
Players won’t be helpless against this kind of damage from Pulverize , as everyone knows they can rely on debuff and magic damage to counter Tauren. 90 damage can compensate for the current situation where Tauren severely lack threat to the enemy.