12 unit selection limit

I’d like to hear people’s opinion about changing / not changing this part of the game, I’d like every answer to be justified :slight_smile: . (Probably i have nothing original to say)

In my opinion, this is a bit controversial, 12 unit selection was always part of the game, it would be a big change from the original. This change might be appropriate for new or casual players, who might find it easier to adapt to the game when they are not forced to use control groups in order to more easily control the army. On the other hand it’s too big of a change when it comes to pro gamers (even though some might say that 'who cares, they are pros, they will adapt), they are used to it, it changes the feel of the game, maybe the icons down below will get too low to see the character’s health at the same time.

I think that in the option’s menu there should be a tool, something that allows you to choose how many units you can select at once, since, obviously, the icon for 1 unit will be smaller if there are more units. So, having each player choose how many units are to be selected might be the best option, some might prefer smaller icons in favor of more units selected, and some would rather play the old fashioned way, or just find bigger icons and health bars more useful.

Now comes the problem : there might be ranked games, where people should play on 100% equal footing. Should there be a limitation of 12 units, as it was in the original ? Should the limitation be higher? Should there be no limitation at all?

For one, I think that there should be a limitation in ranked, for the sake of the original game, since I do find this to be a significant change in the mechanics. Now, it’s up to what the developers and other players think that is more appropriate : 12 unit limitation or higher ?

a slight increase would be fine IMO

Get rid of the cap, I see no reason to keep it in.

6 Likes

Another one of these? Jeez

4 Likes

Each limitation on the game is a sign of difficulty. While it is easier to control more units, having the cap in the first place allows players to show their differences in skills, through macro-management. There is less skill level observated in masterly controlling a single button of 20 units, than two different buttons of 12/8 or 10/10. Although I would like to have the limit less strict to be easier/fun, controlling 50 gyrocopters or 4 extra units incorporated in my main group, each increase of limitation would show a disregarding demeanor toward the skills elites train on macro-management. To that, I’d say, nah, leave it. Less work for the developer. Note: micro skill of individual units would not change, but macro skills of command would.

2 Likes

This argument is totally against custom hotkeys.

“What? make it easier to use your spells? Much better to show your skills and daaance your hand over the keyboard, let the best players show their differences.”

Kinda a scarecrow, but what I’m trying to say is, theses caps feel very artificial and bad, they don’t foster strategy like Upkeep and they really aren’t interesting like bodyblocking. It is in the same realm of not having custom Hotkeys, it makes it harder to control the game for the sake of it.

5 Likes

Remove the cap. No reason to stay on a modern game, more choice, more skill.

7 Likes

Have both as a option in the settings. Ends the debate and let’s everyone use what they want :slight_smile:

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No. Absolutely not. It’s a huge factor in skill and macro/micromanagement. Only for custom maps like footies and stuff it would be useful, which I am for.

Exactly what I was saying, I do not think that it is that hard for devs to implement an option where we can choose whether we want this ‘limitation’ or not.

just have a beta that let us test it with no unit limit

OMG another one…

The argument the 12 unit cap is integral to the game is utter crap IMO. The fact is WC3 will remain a game where managing units abilities and positions is critical to success. Removing the 12 unit cap does not change this feature, it just makes it easier for the average player who cares little about competitive ladder to enjoy the whole game.

The best solution is to add a toggle in the settings so the player can choose. However, pro players can create individual groups of units in a fraction of a second so it won’t impact them in anyway. Selecting all units is not an advantage is a convenience that makes the game more enjoyable across a range of activities.

People that argue against this are probably against anything changing…IMO

2 Likes

thats why i feel like it is importent to let it get tested in beta aswell but y i really want the 12 unit limit removed

1 Like

Ever since war3 first came out that limitation annoyed me. Having to put one or two units in a second control group just made the unit management awkward, and was a large deterant of mine to continue playing on the ladder.

I know it’s a large part of how pro players are currently used to playing, but i also think they could get used to having it removed. In my opinion, controls being the bottleneck in skill makes a game less fun to both watch and play. Controls should not get in the way… Sc2 did it well, and as a result sc2 esports is way more entertaining.

1 Like

The 12 unit cap is something players looking to play competitive should get accustomed to because it is not going to change.

At least make it WorldEditor option to disable in custom maps.

Why I don’t like 12 group mechanic for 2 reason:

  1. I making group of units of different type: 1 group is footman, 2 group is sharpshooter and etc. And when I have more than 12 footmans I have no place where to put him. So I can put hin in shooters group, but if my shooters group don’t have space must put him in mages group. Frustrating.

  2. This very bad for custom maps. For example like Azeroth Wars where you can have like 200 unit army and my finger not that long to use all 10 groups. If I need to make fast attack or retreat i must select my army like 10 or more times and order them.