Hello everyone !
Since patch 1.31, it’s messy.
The custom folder for Mods “war3mod.mpq” no longer works, so no mods anymore and obligation to import custom resources one by one with the import manager which is a terribly laborious process.
Please if you know anything about that, tell me. I’m so depressed by all Blizzard’s blunders. 
2 Likes
You can save a map as a folder, and then paste all of the files into that folder. You should never need to import files one by one in the import manager now in 1.31.
Once your map-folder has been loaded up with the models and textures, you can open that folder in the 1.31 World Editor and save it back to a standard map file. At that point, all of the assets and icons should appear in your Import Manager.
War3Mod.mpq was the name of the MPQ containing Reforged assets during development and was not intended to be an officially supported methodology for modding. Seeing how much the community loved this “bug as a feature,” however, the dev team transitioned from using MPQ naming conventions inside the game’s internal storage to instead use a new type of file format, the “.w3mod” extension, that will presumably become available to players to use for building mods in Reforged.
3 Likes
Is it also possible to save a campaign as a folder? I would like to import many files into my custom campaign.
Btw. my mod relied on the War3Mod.mpq folder feature, so will it be possible in Reforged to replace for example the tileset or soundset data in those “.w3mod” files?
For now you must use local files, directly put all the imports and stuff to your installation folder, I could not find another way for our mod.
1 Like