I mean, if Starcraft was ever serious about balance as supposedly being “the most balanced RTS ever made” then why does terran start out with a 33% hp pool advantage with their SCVS? Oh but they fixed that in Starcraft 2, so we should go buy an trilogy promoting more racial uniqueness. A scam. But was it really a fix and a step in the right direction when we were promised even more racial uniqueness in starcraft 2? Maybe a Zerg with the strength of the swarm wouldn’t have hurt either.
Imagine hatcheries that yield 2 control a piece, dropping overlords down to 7. And zerg starting out with a main hatchery and an expansion hatchery but with no workers. Now let’s say they also start with 200 gold instead of 50. This means that Zerg is starting with 800 gold with of structures and gold. T and P start with 600. A zerg start with 200 gold in the bank like this might be a 33.33% advantage over the opponent. 200/600 = 33.33% and that’s apparently what Terran already has with 60 life workers over T and P’s workers.
Now the question becomes, how would protoss stand out with a 33% advantage in some other way?
Also… if Zerg produces an evolution chamber, why can’t that unlock an ability of hatcheries to switch between modes of production. In a new alternative mode, they produce broodings instead of larvae. Or, at least 1 hatchery per evolution chamber made would receive this ability. Maybe these broodlings stay alive on creep and/or their lifespan timer doesn’t start until they take damage.
This ties in to my previous “3 different starts” as suggested for zerg, one inspired by the manner in which the undead race starts in WC3. 3 drones and a zergling. And another start with lair access, with lair = 9 or 10 control. No access to a spawning pool the rest of the game, but queen’s broodlings could last forever, even after taking damage or never returning to creep.