Hey, I’m not very good at the game, and live on the west coast.
my MMR is F rank, and all my matchups are against Koreans .
After talking to them it appears they are all playing from PC bangs, that deliberately tank accounts and set them on US West and sell that as a product. (my only wins are from instant leavers)
I was hoping ranked would be a good tool to help learn the game to match me against like skilled players in my area for low latency play but it appears as if that isn’t the case for USWest.
Every match I go into its high latency, lots of lag and my opponents are talking Korean telling me how bad I am and to leave the game.
Considering the pay structure there’s no monetary incentive to make changes to this; so take this as a PSA to new players, that want to try use the MMR bracket for easy casual play; you will not get that.
It is C&B rank players from 1000 mmr - 1700 MMR. these extra accounts are basically there to just inflate the MMR total of the regions.
If and A rank player places the account in 2k range, then tanks it, all that 1000 mmr gets displaced into the player pool as a whole.
Personally I think because of this exploiting, E and F rank accounts should be deducted from the total player pool when calculation the player capacities for A and S capacity limits.
and that A and S tiers should be global limits battled in regions instead of region limited battled in region.
this means, that poor regions unless they meet global standards of gameplay will not have A and S tier rank players.; this mean that people will feel compelled to region hop.
and it would completely disencitivize.
although the problem will still exist of PC bangs tanking MMR to sell easy wins to their customers in Korea by the same methods the problem of MMR inflation would be drastically reduced from this phenomenon, while keeping global standards for the best players. and would incentivize the best players to aggregate in proximity to each other to reduce their latencies.
unfortunately the way the network connection in game is designed the person living in the region of the server is punished by the person connecting from outside the region.
this should be resolved by always disadvantaging the person outside of the region. while prioritizing latency to the person inside the region.
maybe this is what happens by forcing low latency mode on all games.
Maybe a ranked tickbox for forced low latency mode always. so PC bangs lose the market they have by exporting easy wins into the USWest region Ranked matchup system.
Then again, no one is going to read or care about this anyway; your welcome; having a player opting in to a forced low latency Ranked Games is probably the easiest solution to a long lasting problem the game has had to begin with. I say this because people hate lagging more than they love winning.