Hi guys , in this topic, you expected to share your favorite UMS map, but there are rules:
- Mission objectives must be stated clearly like below, with a download link.
- (optional) A walkthrough of it on Youtube, etc… (victory or defeat).
- (optional) Aditional infos like: number of players, features, author name/contact, etc…
- (optional) What makes it fun/useful.
Lets start by this:
Multitask v7.9 :
Mission objectives:
- Bring Tassadar to your 1st Nexus,CC,Hatch
- Destroy all enemy buildings
- Don’t save 1000 minerals
- Don’t run out of time
- Must have >= 30 workers at 6 min
- Must have >= 50 workers at 10 min
- (optional) Don’t let the Zealot kill 5 workers
Download:
https://liquipedia.net/starcraft/Micro_Training_Maps#Multitask/Macro_training
Aditional infos:
- Number of players: 1
- Features:
- Replay works as expected even when speed is Fastest x 16 (without any out of sync issue), unlike most (if not all) UMS maps.
- Author: Moataz (captain.majid@gmail.com) -or- join StarCraft1 CoachAI community:
discord.gg/F3Ds69M
MacroAlone v3.3 :
Mission objectives:
-
Macro until the last mineral patch
-
Don’t save 1000 Mineral
-
Must have >= 30 workers at 6 min
-
Zerg only need 25 Drones at 6 min
-
Must have >= 50 workers at 10 min
-
In how much time you can drain a Fighting Spirit ?
Download:
https://liquipedia.net/starcraft/Micro_Training_Maps#Multitask/Macro_training
Aditional infos:
- Number of players: 1
- Features:
- Replay works as expected even when speed is Fastest x 16 (without any out of sync issue), unlike most (if not all) UMS maps.
- Send your units to the “Warp Gate” to free supply count when your army maxed (200/200), to easily continue Macro like in real game.
- To operate the “Warp Gate” a worker must exist in the Beacon.
- To disable the game over triggers (Minerals/Workers limits) send 1 worker to your Gas within the 1st minute.
- Author: Moataz (captain.majid@gmail.com) -or- join StarCraft1 CoachAI community:
discord.gg/F3Ds69M