Here’s how I did my hotkeys. I don’t know how they’ll do for you, maybe you’ll want to do a few things differently, but here they are if you think they’re a good start:
Attack and stop are still A and S, but hold position for me is D and patrol F. Q-T are my abilities, and control groups 1-5 are my main army.
For the macro, I’ve laid my hotkeys out in a grid fashion, that is, having them correlate to the buttons on the command card. For example, Q is the top leftmost letter key on the keyboard, so it gets units that are top left on the command card (Zealot, Shuttle, Scout). The same applies for buildings and upgrades, so Q is Nexus, Robo facility, ground weapons, research psi storm, etc.
When it comes to training Probes, my train Probe hotkey is Y. That may sound strange, but then I bind my Nexuses to 6-8, which are right next to the Y key. For the Probes themselves, Q is basic buildings, W is advanced buildings, and E is return cargo.
Other notes: I use control groups 9 and 0 for more miscellaneous units, like harass shuttles, recall arbiters, and observers that are spying on their main base. I use the F2 camera hotkey for the bulk of my gateways, while F3 and F4 are for my main and natural. Sometimes if I have another large group of gateways at another base, I’ll use F3 for those other gateways instead of for my main.
And that’s about all there is to how I handle my hotkeys as Protoss. It took me a little bit to get used to the new hotkey setup, but now it’s completely natural to me. Overall I find this to be a well-organized and well-condensed setup for hotkeys, and I hope this helps you find your own hotkey setup. If you’re wondering about anything else regarding my hotkeys, feel free to ask me.
gl hf