Looking for Feedback on Campaigns

Hey, guys. I’ve made a few short custom campaigns and was hoping to get someone’s thoughts on them. Thanks in advance for any comments.

Edit: Thought that I would share the link to the other updated custom campaigns that I’ve made while I was gone(more comments aren’t necessary, but still are appreciated).

Migration:

https://drive.google.com/drive/folders/1DkWjUyPeVjC4wXrTlw9CWee5nxt2aw0F?usp=sharing

As Cold As Ice:

https://drive.google.com/drive/folders/1IHQbK45KEsVtPI0W0hX6DepBPsT03PVG?usp=sharing

Outsiders:

https://drive.google.com/drive/folders/1gzbn67h1TWEmgv5vSUgllSin-bHX6BaU?usp=sharing

Wingman:

https://drive.google.com/drive/folders/1US49z8uvNn8bC22BKRRj-sflomdgWkhb?usp=share_link

Timeline:

https://drive.google.com/drive/folders/1quRtWM5_1SGcdsmuIezc94YobMYCZb8q?usp=share_link

Hoodwink:

https://drive.google.com/drive/folders/1D7NNMUCNij2yd0kYm7-7IiSIMsMkyypo?usp=share_link

Kel-Morian Combine:

https://drive.google.com/drive/folders/1aXlgQqYPAwkCd_xEu5Yjd4n8oqNLs6x_?usp=share_link

Forsaken:

https://drive.google.com/drive/folders/1PeEs9XuzJ_eTKFc8LHHdXIDA4OdflN6K?usp=share_link

Island Hop:

https://drive.google.com/drive/folders/1Nhl5OBkQpp0wDMnAd8oVqqGpaRqPDi3t?usp=sharing

Quarrel:

https://drive.google.com/drive/folders/10_lEp3fdnY63a-LGWhMyUU3VTpN9f4pI?usp=sharing

Unforeseen:

https://drive.google.com/drive/folders/1Hu74FHer8GjyUsVFwPWGgRhtGv583teN?usp=sharing

Biohazard:

https://drive.google.com/drive/folders/10Z-HOg2zDgro5m_ltOM9siq3h2PJrO7z?usp=sharing

Judgment:

https://drive.google.com/drive/folders/1UESV-uVorcBGP3_-s8m6PoHbTafarqT_?usp=sharing

Awakening:

https://drive.google.com/drive/folders/1TffUwodXBQu2SLhJhFPQrPa-V0JELJdy?usp=sharing

Shadows:

https://drive.google.com/drive/folders/1FGwvCTntfKX2NiAeRuEeXG3_lanDn2W-?usp=sharing

Requiem:

https://drive.google.com/drive/folders/1Z3QyLQDifCdM8s_AOAgvTXLzjxCOHIYd?usp=sharing

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Hello dear RoughRider.
I saw “Migration” campaign on Pronogo’s campaign list. You must be JumpStart.
As of today I have only played “Migration”. Later on, I will gladly play “As Cold as Ice”.
Tomorrow I’m gonna write here a full review of your campaign “Migration”. Now I’m on cellphone and it’s uncomfortable to write here.

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Thanks, man. I’m not sure when you’ve played Migration, but I’ve made a few updates to the triggers and voice acting as of about a month ago due to me having 2nd thoughts about them after release(you don’t have to play it again if you don’t want to). I wasn’t able to get voice acting for ACAI, but I was able to get some for Outsiders(recording voices has been rough). Thanks again for the reply and looking forward to your review.

I played it some months ago, on August maybe. Still remember most of it. Anyways, I’ll give a try the updated version, because it surely worth trying, so I can make a comparison and evaluate the improvement.

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Like I said you don’t really have to replay it again if you don’t want to. I’ve only updated some of the smaller triggers(added in some triggered attacks on mission 2, made the hold out section in mission 4 require 1 SCV to remain on the beacon, etc) as well as trying to improve the space trucker voice acting and graphics which may or may not be noticable. W/e you decide I hope you have fun while doing it and wish you a safe and relaxing weekend as well.

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I was curious about voice acting, so I decided to replay it.
Voice acting was OK, but I recommend you to get help when the story has more than two characters, because I think more actors are necessary. There were some noises in background.
Finally a campaign that doesn’t have the same mineral fields of 1500 and geysers with 5000 gas. Also, landscapes look natural, resources are not always easy to access, and terrain makes harvesting sometimes a bit uncomfortable, which makes it more realistic.
You should track your campaign versions: Also include date of release for better tracking. The campaign needs a lower file size, you should compress WAV files (monoaural 16-bit sound files with the lowest sampling rate), you may use Audacity.

1st mission - “Disturbance Force”: Nice beginning. Tough fighting against Ultras with infantry. There was too much Vespene. I heard music when rescuing the units (that was something new), nice touch.
Fix mission objective: Emergency*, also dialogue misspellings.

2nd mission - “Valley of the Serpent”: Map design is really nice. At first, I haven’t noticed the serpent on the minimap (I never notice the macroscopic shapes). Later on I discovered the shape in the map preview. Of course I never look at previews before playing to avoid spoilers. I don’t remember if the yellow Zerg was there the first time I played. The problem with Random Suicide Missions is that the enemy units in the front are ignored by PC most of the time. Gets worse in narrow paths, Zerg units got easily blocked.
You fixed the trigger that destroys lifted buildings. The sound of wind wasn’t noticeable during game, but then I checked the Sound File Manager and found that it wasn’t used. I don’t know if the audio was meant to be used. Anyway, file size is too large!

3rd mission - “Divide & Conquer”: Interestingly, the layout reminds me of a map from Retribution (the mission from Terran campaign where you keep a Cerebrate on a Stasis Cell). When the Zerg gets their upgrades to level 2 they become really tough, Wraiths not recommended for attacking.

4th mission - “New Hoover Dam”: My favourite, an Installation map where you get constantly attacked, resulting in a very different gameplay than what’s usual on these kind of maps. The first time I finished the campaign I had troubles on this mission, tried it so many times. This time, when replaying the campaign, was way easier for me because I knew there were some secret extra units you can get, which appear at the starting point (thanks to a playthrough I saw). I liked the Powerup, I must say that it was quite original. The miniguns at the end blocked all the Zerg waves during the hold out, and Ultralisks got stucked on stairs.

5th mission - “This Land is My Land”: I was anxious to get Tanks available. I took advantage from the lots of minerals after passing the first Protoss base. Not sure if Carriers were added.

6th mission - “The Enchanted Forest”: On mission briefing you got me when laughing, I was actually expecting a “hahaha”, textual. Was funny to hear Mengsk laughing.
Very interesting enchanted forest. Tech tree was fine, just the necessary for the missions, a bit challenging because of Zerg upgrades. Siege Tanks makes life so easy.
Artanis seemed so innocent in the story. In the end you help the Protoss so that they don’t bother you, that was funny.

Next time I’m gonna play As Cold as Ice. But first I want to finish playing Voices of the Swarm by Andrea Rosa.

Thank you for sharing your campaign!

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Hey, man. Thanks a lot for the review. It’s nice to have a little more info for me to decide how to improve my campaigns(reading yours makes me think that “Outsiders” could use a little bit more work). I like Andrea Rosa’s campagins as well and think that they’re a good read(he inspired me more to use the 6 map mission structure). Hope you have a happy holiday’s and that you keep clear from Covid.

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Oh yes, I forgot to suggest you to use Order triggers when you wish to add some interesting attacks. Issue order enemy units to patrol instead, in this way, units will attack anything on their way to destination and won’t get stuck. Attack order will only make them attack their pointed target, they’ll attack anything on their way only if attacked first, until they reach their destination area.
Thanks man, I wish you happy holidays too. Stay safe!

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Hi RoughRider

i just finished all of the campaigns and i gotta say… they were very good, i really enjoyed it, and ure the first one to put in audio at the briefin sessions: )
Sure they could bee better, but they are there ! and thats awsome ! I just hope that more will come in the future im rly enjoying theese fan made campaigns ! Huge shoutout to Andrea Rosa aswell ! U guys are doing a great job.
One little thing is that i hope it will bee a little harder in the future :slight_smile:

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Hey kk92

Thanks a lot for the feedback. I’m glad to hear that you’d enjoyed them. I did make a harder campaign back in 2019, but it was never really finished plus the missions were kinda lengthy and drawn out(missions 4 & 7 were dubbed “a war of attrition”). I’ll leave the link here in this post in case you want to try it out, but be warned that it is not for everyone. Stay safe out there. :mask:

Link:

https://drive.google.com/drive/folders/1hufdK7kANJauJakkbzevWh7FngVmMgq9?usp=sharing

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Here is my experience and some comments about the campaign “As Cold As Ice”.
Mission 1 - “Escape Velocity”: Nice space mission. I realized a bit too late that my base didn’t have Vespene and expanded long after. It took me 27 minutes and 50 seconds to complete this mission because I was only morphing Zerglings at the beginning and expanded in late game.
Mission 2 - “Snowbound”: At first I was desperately protecting my Drones because I lost many of my starting units quickly. The upgrades level 2 made it a lot easier.
Mission 3 - “Snow Fort”: Was a bit difficult to penetrate the brown base. Requires some tactics with air units. It’s better to have control of every bridge with Hydralisks.
Mission 4 - “Frosted Forest”: As a micro mission was OK, but there were too many Bunkers, thus making the mission progress to become really slow (at least in the map version I played). The extra units from the red Beacons were very helpful.
Mission 5 - “The Frozen River”: Enemy bases are very well defended, enemy units too clustered.
Mission 6 - “On Thin Ice”: Was tough. I killed brown first, then orange (or most of it, and the rest for the end, now I don’t remember) and finally green. For the green base I loaded 17 Overlords, that was crazy.
Well done with the last two missions, really challenging. Placing enemy units and buildings very well.
I think the idea of a snow themed campaign is cool. But since that’s the case, I think such campaign requires a more elaborated story. Add special attention in design, so to not become monotonous or too simplistic.
About Kerrigan, she has a different personality than in the official campaigns. It could have been the possibility that Kerrigan had a good-hearted side but which had never been shown during the official story. However Blizzard made it clear, in vanilla and especially Brood War, that Kerrigan was really untrustworthy and evil. Anyways, the story was acceptable and consistent with the missions.
Rate: 7/10.

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Hello again.
I’m going to share my experience with the campaign Outsiders.
Mission 1 - “Welcome Party”: The attack of Mutalisks was tough, since there’s only infantry available. Three Hatcheries and a Lair in one place made difficult to beat the white Zerg base.
Mission 2 - “Into the Unknown”: Just near the end I found the Beacon for the additional objective. Then I saw the same thing happen to DK. I think the triggers for resource transfer deserve to be mentioned.
Mission 3 - “Science Alliance”: On briefings Mengsk should interrumpt Duke immediately, there’s a 1 second delay that shouldn’t be there. A big problem with this mission is the low pacing in it due to the low rate of mineral extraction. Starting Command Center is misplaced. The Zerg AI is tough on high ground, but it was my mistake trying to take that base with Wraiths.
Mission 4 - “Beam Me Up”: Interesting idea for an Installation map. After some attempts I knew I was inside a minigame about memorizing Beacons. And I used the cues. You make good Installation maps (I liked the one from Migration as well).
Mission 5 - “Armored Defense”: I got error messages of units that cannot be placed.
Mission 6 - “Last Stand”: The neutral buildings were very intriguing.
The campaign is good. I think it needs some improvements in the terrain for the last two missions: Make it a bit less geometric. There are some mispellings to be fixed and the building placement trigger in mission 5. I suggest you to use Google and Bing translator for proofreading. Or make a copy paste of your text into an MS Word document. Good use of space in maps overall.
Score: 6 out of 10.

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Just wanted to link this review as well as provide more links to the other campaigns I’ve created(refer to first post).

Thanks again, Savora for the feedback and support.

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None of these campaigns have custom AI or any modding whatsoever, so I don’t find them worth my time.

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Alright, man. Thank you for the feedback. I will take it into consideration. Have a Happy New Year’s Eve. :tada: