Shortly: StarCraft always loads race and custom player color info from map, even other than Use map settings.
Step 1: Create map with custom RGM player color with SCMDraft2.
Step 2: http:/ /prntscr.com/q0v70n
All players initially use map-defined color in Melee or Top vs Bottom. User can’t select color.
Step 3: http:/ /prntscr.com/q0v7jd
When a player quit and other user fills that slot, player color is changed to ‘Random’ color. And ‘Random’ colors are always displayed as black and invisible in minimap.
( In-game screenshot: http:/ /prntscr.com/q0v7xm )
I don’t think it is intended to use map-assigned color in Melee or Top vs Bottom game. Please fix it either (1) always make user to select color in Melee or Top vs Bottom game, or (2) fix issue when player fills quitted player’s slot, player’s color set to black unit color and invisible minimap color.
AllRandomAndFixedColor Hunter maps are popular in Korea.
(Downloads: https:/ /1drv.ms/u/s!At5gjj1Qhsn46HNKTBXgFWZrM3QA?e=LZladC )
Current SC loads race and custom player color from map for all games, other than UMS game. When playing map with User selectable
races in Melee/Top vs Bottom game, player’s initial race is set to User selectable
and must choose a race to start the game. Previous version of SC does not have this issue, and races of all players is initially set to Random. Please fix it by setting initial race to Random and always make color selectable or fix black color/invisible minimap color issue in games other than UMS.