Nice post…
The only problem is most of it are half truths, wish thinking, bias and BS …
First part just cut it boring and doesnt say much …
“There could have been a million quality of life improvements to the game.”
Yeah, indeed,we are still waiting for them … But when you are speaking about life improvments you are talking about the core gameplay experience, and that is something else. Why ?
- If you change the core gameplay this game wouldnt be Starcraft Broodwar, the 12 units selection limit, the one rallypoint, the dumb ai and clumbsyness of units are essential to balancing, unit pecularity, Race distinction, different play styles, creativity,etc.
Dragoons, Goliaths, Ultralisk all are around the biggest ground units in the game, one more clumsy than the other, but really powerfull… Try to overcome a ramp or a slim entrance with those units and you will pay the price, that makes them a hard choice, but you still need them. Dragoons against air and to give some damge from the distance against lurker, overlords, hydras,etc.
Goliaths once you learn controll and move them on the map you will be unstoppable against zerg, he can send hundreads of lings they just melt in the face of infintive dps together with overlords and mutas. Ultras the shield to destory the terran bio ball or storm endless siege line. But try to get 20 ultras to kill 2 groups of M and M behind an a little entrance and you will lose.
12 Units may not be much, but it restricts players just like the hotkeys on buildings to use their attention accordingly, A thing that creates and supports different player styles and focuses Marco and Micro players. And differentiates the game itself from games like Starcraft 2. What about the rallypoint ? Well it is the game and it is just fun to even see Pros neglect their hatching workers running to the front line in middle of most important engagments to see that they also cant micro everything, or see them fall apart …
In any way these things dont hinder the gameplay and the game, but make the player use his creativity and skill to his/ her most potential, using anything to get a small advantage. There is a saying in the starcraft broodwar community " Who makes the first and least mistakes" that pretty much sumes the game up. There will allways happening some S. but you try to manage and look foward, just like life. You get better in the game there is so much depth in broodwar and “fixing the game” would destroy the depths, skill needed, traits of units and the game itself.
Depth? "what are you talking about? "
Well, there is so much but let me give you an example …
So there are different commands… How do you sho the fastess? just attack right click on enemy ?
hold positon makes your unit shot faster than normal attack command, but the next shots will slower in comparision to Stop command that makes your first shot slower thand hold, but the next shots faster than hold …
If you use mutas, stacked mutas to be precise, you use hold position to spread the damge under more units…
THere are so many examples, where broodwar is unique and supposed flaws make the game actually better. You select an overlord with larva and press Stop command all larvas go to left side … Used to hatch worker nearer minerals or gas, to block entrances with eggs, etc.
Now the point iam most concerned with, specially since people seem to think for some odd reason, that newer / “improvements of life” as you call them make the game somehow better or more fun…
There is no denying that somethings can improve the general experience, and some have been even to starcraft, thinking of Starcraft Remastered itself the custom hotkeys a thing that already was there(But not in the game, but third party programms) with 1.16.1. and before and was an improvement indeed, specially for new players. But to Dump the hole gameplay on some bottom, so you can move your hole army with one click changes the game complety, specially since this is already a game, before your person joined the club, and since you visible dont have a clue what you talking about since you have not tried to understand why things are the way they are, and why they work or dont work. The oversimplfication of games makes them movies, and as such not game anymore. If you want to just see the big battles or engaging gameplay, watch games, find sombody that plays like you want, programm a custom AI (many have done), or find yourself a teammate that is good and makes the most effort while you enjoy the show.
SC2?
Perfect movement changes the hole dynamic of the game, just look at Sc2, in Broodwar you feel what you are controlling and it costs, in Sc2 you set it up and the formation stays more or less the same … They are two different games…
And for my taste it is strange when the Ai does everything perfectly, why are you even there? Are you playing or just watching ? Why dumb it all until there is nothing leFT what is than the differnce between the one game and the other ? The FIfa problem i call this.
Now everything you write on SC2 is questionable…
It is no secret that the community of SC2 is all but no complain …
With every patch changing stats, putting units in or out, or in or out…
Changing it to the point where nobody knows anymore why changes are made, and why certain things couldnt stay. On of the big problems why old players have hard times to rejoin in that regard at least. And just as the broodwar community, the SC2 community are big mouths chicken shouting with every new introduced unit or unit taken away, only that in broodwar it is about Flash taking random or not, or colors to be left out, or Newcommers joining wating to change the hole game because the first thing when visiting a new country is, change your hole culture… I call it the american way …
And how is the low player count + proxy robo meta “Awesome” ? Dont even streamers like Beast,etc. complain about the focus on proxies/ rushes in tournaments ? Just that caster tournament…
“And it got all those quality of life things that SHOULD HAVE BEEN IN SC1 to begin with!” And this sentence just makes no sense at all…
Since the orginal developers faced technical barriers, even the Remastered devel. and since it would change the game i cant be SC1 … So this statement is BS… In every possible aspect…
Missing out Watching movies, but i want to play … YEah they would have …
Discoverying of new things and about the depth, oh yeah they would have loved to not destroy Starcraft broodwar, the game they actually created, not Whatever game you are talking about …
Well, the holy grail of E-sports pretty much … And, yes please dont grabe the game, Mr. President.
Re-release = Ultimate LAGG … They cant even fix old problems like the old games in custom joining menu, so how would they create Starcraft - Definitve not Starcraft Broodwar ?
IF Starcraft 2 has all what you want, why do you need an other Starcraft 2 ?
If you want the old limping dragoon, just play modded starcraft 2 … IAm sure there is some modd for you …
How is talking about things you dont have a clue “innovative” ? I mean modern it surely is …
So you want Starcraft - Defintive not Starcraft broodwar, for your Battle,net library, to deny others the fun ? Or to not let it spread its wings?
Would you also make useless posts in forums for “what was and is not anymore”?
Evolve to starcraft 2 ? It is already there… And THe map Evolves also already exists, now that i think of maybe the thing that you wanted the most in the game complety for you …
I disagree, but when i went to eat the broodlings… They already were dead …