I am creating a map and I made my custom audio for said map. I have come across a problem I haven’t ran into before. The audio I import into the map is significantly quieter than the game volume to where it’s almost inaudible. I am exporting my audio to almost -5 lufs (really f***ing loud in layman terms) and still the audio is not that loud at all in comparison to game play sounds (mobs fighting, w/e). What is the fix to this issue? Was there any changes to how audio is captured in map editors? I am working in the EUD editor if that helps anyone.
Never used the EUD editor but you can extract an audio file using SCMDraft, open it in your audio editor (e.g. audition/audacity), and paste your audio next to it, and compare the volumes there. I’d suggest normalize (80%), hard limit, and normalize again (90-99%). If the Starcraft sound and your sound appear to be at the same volume without any edits, it’s probably something else.
The hard limit settings I use in Audition 1.5 are here, maybe they’ll be of use to you. https://i.imgur.com/bV8VgcD.png
If you don’t feel like extracting the sounds from SCMDraft, I’ve uploaded my rip of SCBW’s audio here: https://mega.nz/#F!n0oUnYwK!8HU7yik7NDjM1BuWPPDybQ
Thanks for the help, I actually figured out my problem. The audio I had converted only had 1 channel instead of 2. I use ableton live 10 because I also do music production and I have a fancy way of limiting sounds to make em really loud.
Note to self: Lowest you wanna downgrade audio for SC is 128kbps
At least in 1.16.1, dual-channel is a no-no and you want to limit at 32000 bitrate. I’m not aware of any changes that exist in 1.2, maybe it’s fine there though.