Why Terran Players are Delusional

Miro, I understand that queens got the healing, but you try healing 30-40 hydra roachs or lings with queens, its not the same as terran my man, specially when those same queens are using alot of energy out spreading creep as well. And yes i know mutas got fast regen, which is great, but they have to be completely out of the fight for a few seconds for the fast healing to kick in. And again its nothing like terran medivac or worker repair at all in speed.

And see I’m right about the zerglings on bathsalts, its got you thinking eh, you know how funny that would be watching a pack a lings trip out and then go try and attack. The laughs alone would be worth it. Have it like buff there speed and put them in frenzy status, but also make it give them a 50/50 chance that they attack each other and eat there faces off, lol. See you know you can see it now.

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En, you rarely ever heal those smaller units like hellbats or roaches/hydras unless they’re in smaller numbers anyway. You’re more focused on healing the larger more important units like thors/tanks, or ultras/broods/lurkers. Having said that, binding transfuse to rapid-fire makes this far easier to do.

We have seen a lot of queens produced in the past specifically for healing those bulkier units, or even healing each other. In fact that exact scenario is one of the reasons it was nerfed when you look at the queen walks from the skytoss era.

No, it isn’t. But to be fair, Zerg is built around the idea that their units are effectively all sacrificial, so that kinda fits the theme here.

Again, different races are different.

I think it makes more sense for Protoss to have some sort of hull-repair mechanic given their relative bulk and high-tech nature though. It also makes sense for terran given their generally scrappy nature too.

My point though is that saying that Zerg doesn’t have healing isn’t really true. It isn’t (And IMO, shouldn’t be) as good as Terran repair or shield battery overcharge, but it IS there. Frankly the only race that can’t return to full HP is Protoss if their hull gets damaged, which does surprise me a little. I guess when considering the balance repercussions, it would make that high tech, bulky deathball even harder to kill than it already is.

Hah! Alternatively instead of eating faces, they just start running around in circles. Imagine skyrim style, a pack of Zerglings on bath salts, running into each other or a wall and suddenly just clipping through the map and getting launched into space. Or they get so stoned that they just become completely immobile. Have a random buff/debuff apply where they get frenzied, but also lose 50% move speed for 10 seconds or something. Or the direction they’re ordered towards, they go the opposite way.

It’d be pretty silly.

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it would definatly make it fun. And as for the healing i never said the healing was non existent, i just pointed out its nothing like terran. And as you said queens are really only to heal bigger units, not the main army. where as terran theres heals the whole army and its fast. Also i honestly forgot about this, but queens now only heal on creep, not off creep which makes healing anything other than queens defending home pretty pointless. And i also pointed that out about the protoss already, once a unit is damaged past sheilds its never returned to full health.

My whole major point in this tho is terran complain about so much, and yes they do complain about healing, especially the protoss side as well as queens, yet they have the best healing in the game, and that is 100% a fact.

While I don’t disagree that Terran has arguably the strongest healing in the game, I don’t think that the complaints are necessarily invalid. Repair specifically is incredible, but as you stated before it does cost resources to do. And for such a powerful heal, I think that’s quite reasonable.

However, to the point of complaints, we’ve literally seen games in the past decided by mass queen in the early game as a defensive unit, which ultimately forced late-game.

We’ve seen Shield overcharge hold games against both Terran and Zerg where the Protoss unit stayed alive far, far longer against a LOT of damage output. and ultimately swung the tide of battle against armies that far outscaled them too.

And we’ve seen repair hold walls or Planetaries against armies that without would have annihilated them.

Different races are different. I don’t think complaints against repair are invalid, but nor do I think that complaints against other forms of healing are invalid either. Context is important to the complaint itself.

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Trade armies outside swarm host as long killing some units and not getting caught is good trade.

Banelings is worst in trade because what’s sad about this units out side it dies. Is infinite micro opportunities give enemy.

What I mean how effective Terran, Protoss or Zerg micro makes banelings poor trade and would force bankrupt.

Plus’s dumb argument biggest blast radius but everyone forgets that radius is center of bane. Since bane covers half blast radius. 90% of time it explodes when army ahead of it only 25% of its radius being used.

Only two ways max banes kill radius burrow witch is hardly ever use because poor macro mechanics that’s attached to it. The second one is over lord drops but problem they travel 2.63. They need be 3.5 to be real option.

Main problem Zerg and terrain is we have poor unviable options that more gimmicks then real strats while Terran has every option that is viable.

Mutas problem is it’s unit that’s doesn’t have real spot. Because you need mass to do something which

get spore, for libs, done. zerg can build eco quick thats zergs buff, and for scans you have creep tumors, you can build dozens of workers at a time. its all even, its all skill based 99%.

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The opportunity cost of the Mule, not to mention the absolutely pathetic economy of Terran without them, makes this almost a nonissue. If you drop a supply call down, you’ve messed up.

Dude, you are complete ignorant. You have no clue what you’re talking about. Please get out of silver/gold and start playing this video game on at least diamond level and then get back on this forum once you have gained decent experience and knowledge.

I could give you tons of valid counter arguments, but you’re going to deflect them like anything else with your “Absolutely delusional response from delusional terran player”.

What about INVINCIBLE zerg eco ? Did you know that zerg can get 90 drones without investing too much into defense ?

  • Spore + queen in every base renders banshee/oracle/liberator practically useless.
  • Bunch of queens defends literally every single pressure from both terran and protoss.
  • Mass lings prevent protoss from even leaving their base. They are forced to wall off their natural and pray that lings/roaches/banes and ravagers do not breach it.
  • lurker is so OP vs protoss that they are literally forced to tech directly into skytoss.
  • apart from spreading creep, zerg has the easiest base management - few buildings, pool, warren, den, spire and zerg is the only race that can increase supply without even looking at their base. In comparison terran not only needs to constantly micro their army but also add crapton of production + addons and keep that production from 4 different facilities - CC, rax, fact and starport.

So hopefully these few arguments will overpower your stupidity and convince that you are low level noob with no clue what you’re talking about. If you still cling to your delusional whining then please get out of here and don’t waste my time.

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Finally, someone find the biggest problem of Terren.
It is all-powerful, and it is too powerful now.

If a Zerg player choose a Roach opening.
It will be hard for him to defend air unit.
If a Protoss player choose a Blink Stalker opening.
It will be impossible to against cloaked unit.
Even they detect timely , Zerg and Protoss still need to take risk to win.

But none of these happen to Terren.
Terren can defense any attack in any timing.
Also, Terren can make up for many mistakes immediately.
Forgot to build Supply Depot? Drop one!
Lack of money? MULE!

Blizzard designed Terren as a race for freshman, which is a good idea.
But it also let Terren become a race take NO RISK in choosing strategy.

Make Queens and Spores, problem solved.

You can either build a Robotics Facility and Observer, Stargate and Oracle, or Photon Cannons for defense. You probably want one of those two sources of mobile detection anyway if you plan to use Blink aggressively, because you can definitely use the high ground vision.

If there is a timing attack from any race that another race cannot hold off, that timing attack is broken and needs to be fixed.

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Back in HotS, Terrans absolutely could claim the “hardest micro” race, because it was absolutely insane how hard the stim/stutter/split/load/unload micro was vs ling bane muta. LotV has totally changed that. Their units are “siege and forget” and their micro is “stim and run backwards into tank-cover fire”. Medivacs are basically untouchable whereas in HotS they could die to either the mutas or mine friendly fire. That’s considering the micro of bio, which is far more than the micro of any kind of mech.

Terran is almost a totally amove race. It’s has less micro than Protoss ever did in the history of the entire game. If you go back into the days of WoL colossus a-moves, and Protoss would still have more micro than current Terran does.

Even though terran is the lowest micro race in the game, they kept the HotS design advantages that were added to make make macro easier (which they added to compensate for how hard the micro used to be). For example, Terran is the only race that can instantly fix a supply block for energy-cost only. Those existed because Terran had to put so much effort into micro that even top terrans were getting supply blocked 24/7. Well, Terran has virtually no micro now, but they still have free supply supply depots. Like, at least add a cooldown to the ability for crying out loud. If you do a supply-drop, it will get there in 10 seconds.

SC2 has been turned into apecraft 2. Literally the only race that requires some skill to play is Zerg, and it doesn’t require much skill at that. Avilo and Playa are GMs at SC2. That tells you everything you need to know about the design of the game.

The irony of this statement is that literally nothing changed across HotS to LotV with any of those units.

I think this is the first true statement that you’ve ever written.

That was literally in WoL.

You’re still doing the same amount of micro as you were before. Siege/burrow, Stim, split, snipe, stutter-step, target fire, load/unload (the latter is situationally dependent). Granted, mech requires less micro, but bio really hasn’t changed.

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Medivacs received a baseline speed boost from their upgrade in patch 4.11.0. The upgrade now increases the Medivac’s base speed from 3.5 to 4.13, but it has no effect on their Afterburner speed.

The upgrade was also changed in patch 4.7.1 to reduce the cooldown of Ignite Afterburners instead of increasing its duration.

I unblocked you for 1 second and instantly regretted it. Bye.

Huh. I forgot about that. I apologise and stand corrected. Medivacs were changed marginally. However it doesn’t really alter my statement all that much all things considered. Medivacs still die to mutas, mine friendly fire and whatever else targets them. Medivacs are not “untouchable”.

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SO powerful, in fact, that literally all of Terran players achieve drastically less MMR despite practicing more! Even more? Terran is so powerful that they propel Zerg to winning all the tournaments!

This is literally the stupidest thing someone can even think. The fact that you told your brain to say that, then your brain went, “yeah, let’s type that out,” must be truly embarrassing.

DemoCRAZY is that you? No he was stuck in Diamond but you? What is this pathetic ‘Terrans cant play’ bs from a gold leaguer? The other thread is right, the Q of this forum was low but now.

is Batz having some split personality disorder because last I was here would side with Terran how broken Ape-toss is now went 180 degrees to be anti T. It is like those movies you know your nemesis but one day they hit their head and go 180 degrees and want to be your friend then they hit their head again, back to old self.

Yes mines and mech make it a bit harder for Z

To the baiter that started the thread:

Go play me bio if you think playing bio vs Zerg is A move or any easier but I know most play mech so Z is harder to play vs mech.

Because this game is so dead and was so dead 2 years ago during Terran UP time, I could match same players over and over. There were such I would even lose to using mech and beat using bio and bio is not ez but if the Z player is stupid…

Bio is just muscle memory only reasons it’s strong is because higher use and 1000 better support. Medivacs that make stim remove negativity quite quickly. Then siege tanks 13 range with endless scans. Stop any counters to marines.

Doesn’t take that much skill because if it was true skill then it can be applied by any unit. Which it can’t so it heavily applied op of unit and not skill.

Then you give Terran massive tools with inflated units stats.

Scan I keep hearing how vital it’s choice economy or scout/ detection or extended range.

Yet all pro game I see spam after spam and not once caster gasp he’s hurting his economy. In early stage.

Scan should be 100 energy and duration cut in half. 3 volley from siege tank that it gets out of one. Scan it should be one, any more Terran need a real sacrifice.

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How do you think terran has to deal with banes throughout the history of SC2? So ez go do it, split like a boss because it is very easy to lose the bio. Maybe you are the A movers. oh wait we moved from low Diamond to golds talking

Viper, abduct, cloud, yes I know you have to break sieges sometimes but cant say you dont have the tools

Oh and Z needs so much map control skill that their tumors always give info where Terran is at any time. You think caught unprepared comes out of true skill of players not that their tumors just have that info on the minimap they need.

Scan is spammy when more bases and yes when you have a crappy observer Raven that only now they tried to improve. Doubling the energy cost of Scan ? Nah, frankly I dont care if they increased its energy cost this will not change much.

The other points of the OP are hilarious tho