Yeah, not surprising. Aligulac says there are now 25% more PvPs than PvZs which is insane because the probability of rolling two 3-sided dice and getting “P” each time is 1/3^2 aka 1/9 aka 11%. Meanwhile PvP happens 23% of the time and ZvZ happens 4% of the time.
It’s crystal clear to anyone with eyes that Protoss is advantaged in both PvZ and PvT. The only people denying it are the liars & grifters on the balance counsel who are, apparently, determined to gaslight the world that their own eyes are wrong because “muh serral beat muh hero at muh world cup
”.
https://i.imgur.com/nYJJCkE.png
PvZ for last Aligulac period clocked in at 57.43%. My prediction of 58.5% is spot on. Answers this obvious are literally the most obvious that you will ever see in a practical scenario in the real world. If the balance counsel can’t get the right answer in this instance, they will never get it right in any instance. By contrast, I said PvT/PvZ favors Protoss, and that TvZ favors zerg, and guess what the numbers say.
The problem with the balance counsel is that it doesn’t have leadership. A leader is a person who goes first and, as a byproduct, shows others the way. You can’t be a leader if you are scared that the cabal of protoss whiners might judge you. You can’t be a leader if you have literally no clue which race is advantaged and which isn’t. The balance counsel’s current “leadership” couldn’t tell a gold bar from a sack of and they don’t have the courage to do what’s necessary to fix the issue. These people should not be in charge of anything except maybe the grill at a fast food joint (and that’s being generous).
I’ve explained at length the issues of PvZ but I haven’t touched much on TvZ. TvZ favors zerg very slightly because Terran was nerfed to appease the protoss whiners. The liberator nerf I happen to think was a good thing. The mine nerf is what’s problematic. The mine nerf is a substantial reduction to terran’s mid game power curve. Their late game is fine because the ghost is very strong (perhaps too strong), so nerfing the liberator made no difference there. The effect of mine nerf on TvZ mid game drastically outweighs the impact of the liberator nerf. The liberator nerf is also very good for map diversity.
Revert the mine nerf & ignore the cries of balance whiners who can’t micro their zealots. We’ve all seen it before. They let 15 zealots charge onto a single widow mine where the mine is allowed to get the most incredible DPS density imaginable because the zealots pack themselves around it. This is a skill issue on the protoss’ part. Stop balance patching skill issues. You change this & you will likely fix both TvZ and TvP at the same time. That leaves only PvZ to fix. Protoss has a scaling issue no matter what style they use. Both ground toss and skytoss simply out scale the zerg. Nerfing chronoboost isn’t an option because it will affect TvP. I would simply buff microbial from 50% reduction to 75% reduction. Now zerg can actually fight carriers. Ground toss is easy to fix because the counter to ground toss used to be vipers, but toss just feedbacks them. Reduce the feedback range by 1. Problem solved. You are welcome, I just saved SC2 from oblivion.