Why IT removal will imbalance lategame

A more analogous comparison would be like saying remove snipe or something. You’re such whiny, pathetic people. I have no idea why Zerg players are such consistently garbage people.

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Like you insult me and you’re a good and clever person ? You have no argument.

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I’m going to keep insulting you until the reaper can do damage to zerglings again. The reaper was nerfed so quickly it was unbelievable and I loved playing 3 rax reaper in TvZ.

Hydralisk wreck Carriers and Tempest can be abducted or killed by corruptors.

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Ok, here’s the plan.

We barf only 6 infested terrans and cast only 2 neural parasites. Then, we move command all the infestors under the skytoss ball while protoss focus fires. Then, we barf out 100 infested terrans after losing half our army and say “look skytoss OP” and hope nobody notices that those infested terran managed to win the fight easily.

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How can hydralisk wreck anything, when carriers tempests are already killed by corruptors :smiley: ??? Maybe they can maximally wreck their corpse, but WTF ???
Hydralisk aren’t even units, which you want in mega lategame against that. Corruptors are better…

Ye abducts are really good, when your vipers die instantly ^^ That shows you don’t even play the game. Main army you use againt that are spores, infestors and corruptors and broodlord to counter hts, or some ground if he has any… But hydras ? You don’t go hydras at this point. Vipers you only use to abduct mothership or some units left behind when there is opportunity, because if they get to range, they die instantly. Never saw anyone mass them against that, maybe after infestor nerf they will be used more, but i don’t think that will be enough. It is same problem, if you nerf one races lategame, you should adjust others too. And carrier interceptor cost 15 is probably to low, when infestors have no infested marines… In all probablity blizzard didn’t even test this scenario so. Their changes are so controversional, that it is obvious that didn’t even test these scenarios, otherwise there would be 0% chance they would get to the game…

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The key is with microbial shroud. How it works is it halves the damage first, THEN applies armour. What this means is that 3/3 vs. 3/3, interceptors do 2 damage to hydras. That translates to about 7 dps per carrier. Less than a sentry. Yeah, hydras can do ok against that.

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Yeah but, there are multiple counters to hydras, like storm, or collosus, disruptor… So it is no that of a problem and still i am pretty sure, hydras die to maxed carriers, they sucks against bcs…

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Storm is zoned out by Lurkers and Colossus are zoned out by Lurkers.

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If you build lurkers, than you have less hydras and you can still use disruptors… While i am pretty sure only carriers beat new hydras. Beastyqt tested shround hydras vs bcs and hydras died and it wasnt even close…

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Hydralisk killed most of the BC’s and he said if he got Corruptors out with the composition(since he was only testing) he would have won easily.

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Zoned out, no. The fact is, you can totally engage with storm and colossi on the edge of lurker range, even with 10 range. All it means is that you have to commit your colossi and templar; they are going to die, but they can still take all the hydras with them. That never stopped banelings. Probably a similar case here with lurkers.

What I would say as a counter to storm, colossi, and disruptors is vipers. Abduct the disruptors, blinding cloud the colossi, or heck just neural the colossi with the infestors you already have. The only problem then becomes how to snipe the templar, which you can kinda do with fungal or banelings once microbial shroud makes you basically carrier immune.

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Yes but bcs aren’t counter to corruptors, you don’t go only bcs vs corruptors. So again you are completely out… Even he said he would rather use neural than this ability against that and same goes for carriers, you would rather fungal interceptors and use neural than shround, when corruptors are better option than hydras againts that…

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Well, technically I said I would rather use neural than abduct as a counter to colossi. Against carriers however, I am concerned at how powerful neural on carriers will be when cast from under microbial shroud. Probably will be fine, but I’m not certain yet. We shall see.

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Heaven forbid Zerg doesn’t win as often.

10/16 premier tournaments this year wasn’t enough?. 5/8 in Blizzcon wasn’t enough?.

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Yeah but smart protoss can make some disruptors and when you try to neural you infestors go kapow ! Well we will see soon, but since blizzard don’t even test these changes, in all probability it will be broken one way or another. It is good if zerg doesn’t win everything, but if protoss start winning everything isn’t good either, game should be balanced and not one race favored, even if it would be only in lategame…

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The key factor here is that Protoss has access to the unmatched range of the Tempest. Vipers are hit by Tempests well before they can get within abduct range of anything, not to mention the fact that vipers start eating storms, interceptor shots, feedbacks, whave have you if they get into abduct range. Tempest AtG also match the lurker range.

All the cards are in protoss hands now, since Zerg lost its ability to actually advance into a Tempest deathball. Zerg now has to send in expensive hydralisks instead of energy ITs, to fight energy storms. it’s resources vs energy in Protoss favor now.

Not to mention the fact that, while still very fast for siege units, the Lurkers do actually have to siege to be a threat. Not to mention the fact that their “projectile” is quite slow and can even be dodged. Meanwhile Protoss High templars, colossi, disruptors have mothership cloak and warp prism support. Storm is more or less the same range when including the radius. At the highest level this is huge.

Getting rid of IT and replacing it with microbial shroud is a death sentence for zerg lategame imo. Especially when combined with Mothership buf, bL nerf

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Tempest get destroyed by corruptors and abducts. How you are hyping up the Tempest as a super unit is hilarious.

Both zoned out by Lurkers

Dozens of spores and overseers, also Fungal

Warp prisms are attacking units now?.

Storm has a cast range of 9, with a splash radius of 1.5. Which means total range is 10.5

You can still abduct Motherships and kill them. The BL “nerf” still gives the Broodlord 10 range.

Shroud makes Tempest only do 50% of the damage against ground.

It’s not if you have seen actual test games or played them. Carriers can’t do crap and unless you go Tempest and Disruptors the Zerg can siege your entire ground army out with Lurkers and if he gets a big number of them and you haven’t transitioned to air you are in for a bad time.

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Most units that can kill Vipers from range (Thors, Tempests, Vikings) take a while to do it, so Vipers can still be used in groups or by leading a Corruptor in first to take the first volley.

Vipers need practically no time at all to abduct multiple targets compared to the time that it takes the enemy to kill the Vipers; so you will almost always come out ahead on that trade if you aren’t stupid enough to send your Vipers in 1 by 1.

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DongRaeGu! Havent seen that name in ages.

Im impressed he still plays, let alone managed to squeeze in a pro level game on the test map.

Wait- whats that you say?

This wasnt on the test map?

Years worth of balance and meta changes and evolution in our knowledge of sc2 wasnt reflected in this game?

And you have the absolute… audacity to link it as if if shows anything about balance today?

Ha…

Ahaha…

HAHHAHAAHAHHA

Wow man.

Just wow.

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