Why is Queen target nerfs

During this same time-period, Protoss had a consistent 57.5% PvZ win-rate in Grandmaster. The problem with the queen was merely that it was unpopular. If it were strong, Zerg would have been the race with a >50% win-rate.

That’s where the design of SC2 went wrong, e.g. when the designers started doing what was popular rather than solid design changes. Popular changes aren’t solid changes because most people have no clue how the game works (exhibit A: “sentry” who thinks queens were OP when Zerg had a 42% win-rate).

Game design should be soundly in the hands of people who understand how games work so that they can use data to form credible theories of the game, and who have the data required to be able to do that. Popular opinion should be irrelevant to the game design process.