You point where you want the lings to go start killing stuff, then you click A
Thatâs a great way to not gain proper value out of your lings. Hold position micro, splitting off smaller groups from the blob to intercept and tarpit, shift clicking, retreating, etc.
A move doesnât exist in sc2 unless youâre in the metal leagues.
I think youâre confusing F2 with A-move; F2 is all-army control, a-move is blindly attacking with no micro (you can still have control groups); Terran and Zerg âa-moveâ all the time (for example, a-move a pack of lings to an expansion; a-move a pack of MMM; etc.).
Always. Thatâs how you attack with them.
If anything that game proves how Protoss still is a lot easier and can easily come back from playing from behind.
- Loosing 17 probes against 7 SCVâs and still comfortably pushes with more or less same army size.
- Not checking your back door while taking your 4th is sloppy as hell, no matter which race you play. This should have cost him game but he was still able to hang on.(If Protoss does that back door drop against terran the game is over for terran, same as a nydus in the back etc.)
- Losing big expensive units like 3 colossus because you miss rallied them is also sloppy as hell.
Trap still won and had most of the game an economic advantage despite being sloppy.
Luckily for him Bunny also made sloppy mistakes.
âSloppyâ; easy to say watching without fog of war; do you know how hard it is to defend multi-prong?? You have to constantly be watching your mini-map, ready to react, and you have to make split second decisions re: army splitting, all WITH ZERO VISION of whatâs coming your way (meaning itâs alot easier being the attacker, since you CONTROL how much army goes into each place); in addition to all of this, there is always the threat of simply gathering all your Terran forces and attacking in ONE place while the P has his army split up waiting for drops (which is also deadly if you incorporate siege units like tanks/libs and get a siege position). Trap is considered one of the best Protoss playing today and forum Terrans say L2P noob; LOL! I would love to watch you clown a$$ try to defend 4 bases spread across the map, without any vision, against that level of multi-prong harass from Bunny; you wouldnât even survive the marine cheese.
One scouting pylon would have done the trick.
Splitting of 4 stalkers to cover the back entrance as well.
This is a requirement for pro players.
His army whole was at the 4th without even a cannon at the back. That is sloppy.
Except he kills the pylon, and does that all game (P doesnât have infinite minerals to drop pylons everywhere); 4 stalkers donât stop 2-3 vacs. You sound like a wood league player. You just watched him struggle the entire game to defend and you think somewhere in there he has money to drop pylons all over the map and afford cannons at his basesâŚforum T logic at its finest.
A pylon getting killed is a scout of in coming forces and would have given him time to react.
4 stalkers with blink would have been enough to slow the drop.
But he lost two critical buildings instead and later on some more workers because he didnât learn from the previous drop.
It is essential to scout the back paths and he didnât do it.
And he didnât struggle to defend. He played lazy and laggy and you could see it. Luckily for him so did Bunny.
He has 4-5 bases, youâre basically suggesting he drop somewhere in the neighborhood of 5-20 pylons to have vision of all attacking angles; I would love to hear you defend this argument. Please also defend the fact that these pylons will constantly be destroyed for free.
Placing pylons around the map is normal. All the proâs do it. But he could also use a zealot, or a probe, or an observer etc.
If you spread out and take 4 bases then drops becomes a bigger threat. So if you have 4 bases while you opponent has two you put the extra effort into scouting because it is one of the few ways you can fall behind again. (This is one of the most basic concepts in SC2)
And those 5 pylons you are talking about is still cheaper than scans and well worth the map vision.
If you wanted a game that is an example of âprotoss strugglesâ this game wasnât it.
So let me get this straight; in order to play this game P has to constantly build and lose pylons out on the map (which cost 100 minerals each), build a ton of observers, and keep probes out on the map (losing mining time); this is how you play top level SC2? Trap of course doesnât know this so Bokonon can help him learn how to create map vision? Meanwhile, what does Terran have to do for map vision? Oh thatâs right, nothing, because he has sensor towers (on top of the fact that P drops arenât really a threat, and he has auto-defence in the form of planetaryâs/tanks/mines); amazing! Also explain to me how one scan is equal to losing multiple pylons costing 100 minerals each all game? Please also tell me who scans to defend against drops? You think that Bunny wrecking Trap in all phases of this game with zero harassment on the T side of the map is not a good example of P struggling vs drop play?
Iâm not confusing them. If youâre doing more than a moving to get your control group moving, youâre not doing dozens of things that the untrained eye would confuse as a moving.
This happens a lot in plat and below, you either donât see the micro involved OR youâre actually being exposed to a move.
The only exception to this is Thor HellbatâŚbut even that, while mostly a move has a tiny bit of micro in terms of switching HIP to Javelins and turning reinforcing Hellions into Hellbats (along with leap frogging tanks).
No.
They must build a few pylons in well placed spots. Not a ton. This is normal pro play.
They can have a probe or a zealot scouting the back. This is also normal play.
Or they can have a observer checking the back. Also normal stuff.
Sensor towers come with a big investment. Much more than what Protoss have to invest.
Scan is expensive and temporary. A pylon is a 100 minerals, much cheaper than the scan. And it is not a âtonâ. It is a few well placed ones that can do the trick.
But pro players have way more control and not keeping an eye on the back door is just sloppy.
Losing 10 more probes in the early game though. That should have put Bunny in the lead for most of the game and it didnât.
You really are overstating how difficult Protoss is. Just leave some Blink Stalkers (6 or so) in the main, constant, non chrono observer production, and a little bit of map awareness and bingo you get a fourth base and win.
I love how if you interviewed 20 pros about who has a more difficult part in PVT, 20 would say Protoss and then players who PLAY Protoss think they understand the game better or are less biased.
Your IQ is too low for me to even continue this discussion, Iâm not going to spend time going back and forth with you when you are comparing Pylons to Scans for drop defense?? Wtf?
So I have 6 Stalkers, 5 obs defending my main, and he F2âs my 4th; then what? Probably going to need those 6 Stalkers donât you think? Would be nice to have all that gas I invested in Obs in my army donât you think? Yes 20 would say Protoss is more difficult, thank you for supporting my thread.
Right. Zero other races devote resources to defending. No one makes a bunker. No one makes a spine or spore. No one makes a Planetary. No one pulls queens. Protoss is unique in that!
Are you trying to be stupid?
The terran army was smaller. Trap could afford to split units of.
He had the room and army to defend the backdoor but he didnât.
He still won though even after losing those 3 colossus and starting the game after losing 17 workers.
Zerg has creep everywhere, how can he be surprised by a drop? Z/T have a variety of cheap auto-defense tools that P simply lack; in your words, P needs BLINK STALKERS in his main which need to be manually controlled; does Terran leave MMM in his main? No. Does Terran have to micro the few mines or turrets in his main that basically SHUT DOWN any prism play? No. Does Terran have to micro his Planetary which is basically unkillable? No. Does Terran have to micro his siege tanks sitting in place ready to kill anything on the ground? No. Protoss has to have Blink Stalkers and Templar all over the place and manually control them to even have a chance at stopping multi-prong; P is also always at risk of a pack of MMM just walking to an expansion and deleting it. As this game showed, the entire game was on Trapâs side of the map; Bunnyâs expansions never got touched.