They already have warp prism, zealot charge and blink, what else do you want?
They have the best static defenses in the came, GTA cannons and shield batteries. They also have recall.
Protoss has the best mobility of all the three races in the game. They can reinforce anywhere instantly through pylons or warpgate, they can nullify any positional greed by recalling if they ever have an inkling of trouble, and they can defend superbly by energy overcharging batteries, not to mention they can always see what their opponent is doing with hallucinations and sentries.
What does terran have? medivacs and stimmed bio? Tactical jump on BCs (lol)?
Zergās only advantage is having creep mobility, but theyāre such a hollow shell of themselves they basically just get to sit and spam queens and play defense all day, and their nydus isnāt nearly as opportune as protossā arsenal.
Terran has better static defence by far, Cannons are weak compared to bunkers or even Planetary Fortress. Protoss are good but Terran is THE turtling race.
Not anymore, what static defense are you talking about? Planetaries? Bunkers that require supply? Siege tanks and liberators are not static defense, and tanks get ran over by zealots. libs are nerfed to all getup too.
Technically Siege Tanks and Marines arenāt static, but you can still use a small amount to make a very good defence. Cannons are okay, especially early game, but for heavy defence anyone would pick Terran. I guess Protoss Recall muddies the waters though.
These are what sc2 tournaments look like now ā just a scourge on the game, protoss everywhere. But no, as long as we have superstars like clem and serral who are different beasts we must hamstring the rest of the game to accomodate for a protoss champion, right guys?
Now that pros are finally catching on that storm and energy recall are broken in tandem, itās going to be an absolute slaughter unless you can manage to play 3x better than the protoss whoās drooling all over his keyboard.
⦠Did you just completely ignore all of my suggestions being in the context of removing both Warp Gate and Recall?
Cannons donāt have the damage output to deal with Stim Bio drops or defend expansions against decently-sized attacks. Shield Batteries are good but require units being present to actually have the damage output to kill attackers. Oftentimes defensive Warp-Ins or Recall can supply those units, so without those, Protoss would need to split forces to have adequate defensive forces present - exactly as I said. Though again, it seems you totally ignored the context of these suggestions being the removal of Warp Gate and Recall (and for that matter, another powerful defensive tool, Forcefield).
Even without considering the defensive merits of Creep in regards to Roaches, and of Medivacs for Stim Bio, the āsplit forcesā part of what I said still applies to Zealots and Stalkers if those are the units the Protoss player is making, since in the context of my suggestions, defensive Warp-Ins are no longer a thing.
Protoss should be OP because then you donāt have to play all the 30 minute mech TvTs. The only thing that will fix ladder is if they buff Zerg to the MOON. Iām talking ITs back, 4 larvae injects, and some units like swarm hosts starting with burrow by default or even burrow move.
According to Bourne, Activity is the Most important metric of all. As we all know and See, protoss pros and semi pros are much much much much more active than zerg or terran pros. Therefore they actually should win every single Tournament.
Lol, Bourne is wrong about that. It is common knowledge that Time Spent does not equal skill. There is a big difference between disciplined practice and just playing the game, obviously.
I will say that there is a correlation between time played and skill, but itās not a concrete factor.