I’m so confused. They changed 1000 things at the same time.
The medivac changes in particular seem VERY ill advised.
I like the range decreases - I think.
I hate the Viking change also. Was not broken - do not fix. Hydras really sucked before at killing stray vikings now they will really ultra mega suck. - 3 more hits to kill them. Think this through. Queens also will take 2 more hits to kill them. Vikings are already awesome. They do not need a buff. Plus 2 more slow spore crawler hits. Now you can use vikings to tank. Now Vikings that should have died transforming will now fly away. This is amazingly stupid. Just build Marine, Viking, Medivac, and just sweep the board, try and close, they pick up, fly away and do it again. Meanwhile I am supposed to be injecting, but i cant because now medivacs survive and re-engage faster. I note the Vikings didn’t get a range nerf. How about its rump gets closer to “interact”?
I think the adepts are not fragile enough, and the zealot nerf is unneeded.
I really don’t like encouraging the fleet beacon being built to buff void rays.
A buff to exchange shields for speed like a version of boost would have been better and would fix the camping issue. Same for tempest. But i think tempests should just be given 15 more hull and be done with it.
The battlecruiser 1 sec pause is an ok idea but make the sound louder please. No need to nerf its cool down.
Make completion of nydus have a sound like a nydus being built!!! The heads up would fix the surprise factor, nerfing the nydus on both loading AND unloading is a bad idea.
Don’t change neural. Or only adjust it slightly. Maybe .5 instead of 1. 1 is huge.
Nerfing hydras is mean. Hydras need a buff not a nerf.
And furthermore it is my opinion that the spine crawler should root faster.