SWARM HOST massively OVERPOWERED

Either reduce swarm duration, or increase cooldown, or decrease damage to buildings or damage to units, but do something with it, this is ruining 4v4 games idk why no one talks about this, if 4 players cant counter it and it causes rage quits every time then something is wrong…

Game’s not balanced for 4v4 my guy.

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If it’s over powered 1v4, it’s 4x as overpowered 1v1.

Absolutely false. This is a complete failure in logic on your side.

This game is primarily balanced for 1v1, and that extends to all of the units.

4v4 is different because of the larger armies that teams can employ. Splash units, spell casters, and air units (due to ground unit collision) all scale up better in 4v4; while melee and short-range units tend to scale worse except for small engagements and harassment.

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Then good thing it’s not overpowered in either 1v4 or 1v1. You’re literally just failing because you’re bad. If they’re in vision, they play an audio cue when they start that’s a constant sound, right up until it’s replaced by a global audio cue as the nydus completes. It’s a 15 second setup too. They also require vision to set up.

I do agree that they’re bad game design but I don’t agree that Nydus worms are overpowered.

And Swarm Hosts have their own glaring issues as well, though I’d generally agree that Swarm Hosts themselves are problematic because of the nature of free units, I still don’t think they’re overpowered either.

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yep, i can confirm this.

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nydus op
pls nerf this other unit

u wot

Large, random team games can’t be balanced. It’s not possible, even if they try very hard, and they know about it, so they don’t try at all. The simplest fix to team game balance is forcing the same race combination on both sides (for ex. TZvTZ). This is the ONLY way to make it somewhat balanced. This could be very effective, because it would turn all team games into mirrors, which are always balanced in principle.

make every game mirror match up, brilliant super genius move there, make every game boring as freaking can be. super genius.

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Ugh… more daimos suggestions. Wheres the downvote?

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100% agree there beast

This idea of a mirror team games, is probably my best SC2 idea. It’s incredible, when I think about it. It allows having PRO level 4v4 games. This is SO powerful, it could completely transform how the game is played. This could spawn, in a theory, a robust pro scene for 2v2, 3v3, and 4v4. What is needed to achieve this HUGE improvement in the game, is a tiny tweak in the match making system, and some minor tweaks in the custom game UI.

BTW, I know that you lack IQ and reading comprehension to understand this, so I will explain it in more detail. I DON’T mean something like TTvTT, ZZvZZ and PPvPP. I mean mirror COMBINATIONS, so for ex. in 2v2 it could be: TZvTZ, TPvTP, ZPvZP, etc.

This means that the game could get MUCH more sophisticated in strategy, tactics and teamplay WHILE being fully balanced.

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heres again what your brain fails to comprehend. games like that would get stale and boring and no one would want to play them. The meta would be the same thing for ever single match up just like it is now in 1v1, which is why most people like playing team games in the first place cause the meta isnt constant. it would take all the fun out of every game and people would then just go to customs and play the team games there instead, thus dropping players from the ladder even more, let alone the hardcore team game players, cause most people aint gonna fly with mirror match games like that.

the other problem for this that you fail to comprehend cause your brain seems to be stuck on coconut mode is the fact that you would now be able to manipulate the system to win. a premade team instead of a random play team who pick there races before hand would have way to now control who they play against in a way.
queue times for games would also suffer ten fold. good luck sitting and waiting for a game for 30 min to get the right match up to match your match up.

yep, your a super genius

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You said so many idiotic things in your post, that I’m astonished. You said: “games like that would get stale and boring and no one would want to play them”. Dude, you realize that that 1v1 is played a lot, right? My suggestion means, that you could have THE SAME LEVEL of balance in 2v2/3v3/4v4, AND there would be an EXPLOSION of possible play combinations on EVERY level, which means that that those balanced team games would be VASTLY more complex and sophisticated on every level, not “stale and boring”.

yeah cause those guys dont want to play a team game, cause well team games are just that, team games. lol really you think its cause the games balance, no, sorry thats not why at all.

no, no it wouldnt. Do you even play team games? Do you know why people play team games? Maybe you should ask around and play teams before you suggest such terrible ideas.

Except it wouldn’t.

For one thing, the increase in the number of players means increased que times; with random team races, that’s not really too much of an issue, though it does present some issues with matchmaking specifically around the variability of MMR. However, this increases tenfold when you then force mirrored teams as you’re suggesting, making MMR disparity far greater than we have already (and for some team games, it can be pretty rough if you’re playing random teams), and making queue times intolerably long.

And that’s without considering the other myriad of issues that your stupid suggestion would come with.

More importantly, the game isn’t balanced around team-games, but balanced around 1v1. As a direct result, you’re always going to have overpowered combinations regardless of whether they’re random or mirrored teams.

Forcing mirrored teams would actively inhibit what you’re trying to do too, because you’re always going to be facing the same team that you’re playing, inevitably leading to stale matchups.

1v1 has the advantage of having the player play against 3 different races, regardless of what race they’re playing themselves. This directly opens up variety of play from that alone, because it changes the matchup constantly.

With forced mirror teams, you actively restrict the matchups to ONE matchup, regardless of any combination that you’re running. If you’re playing T/P, then your opponent will always be T/P. if you’re playing T/Z, then your opponent will always be T/Z. If you’re playing Z/P, then your opponent will always be Z/P. As a direct result, there will never be any variation in your openers. There will never be any variation in what and how you play.

Your suggestion is, as always, terrible, and you should feel terrible for even allowing such a genuinely stupid thought to pass through your mind, let alone giving it actual consideration.

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The main problem is that the balance on this game not great. It becomes clear at certain pop is reach.

The main problem is gave skill highly micro then buff a unit have chance and left another in dust.

You have remake game if wanted more balance game.

The Balance team is a joke since they nerf units just to make easy for them to win tournaments not to make better game.

I gave it a bit more thought, and I think it’s better to keep the game without implementing this on a technical level. However, this can easily be implement on an organizational level, during competition events, or simply in custom games, for testing. Regarding of your analysis of mirrors, it seems that you don’t realize that, REAL mirrors are not exactly symmetrical in practice. Even at the GM/pro level, there almost always various differences, sometimes small, and sometimes quite large. You are talking about a theory of perfect mirrors, I’m talking about the reality of mirrors.

Okay, a start!

Now let me ask you - and really think about this - why should it be implemented, or not implemented. Don’t just say “balance” - because the reality is that there’s a whole host of reasons, potentially for either way.

I mean, yeah, that much is obvious - I do play this game. Nobody has full map vision, perfect decision making and/or execution. We’re not computers either able to repeat things exactly. But that’s not really the point I was making.

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again, right here finally proves you do not play team games what so ever. there is no gm for teams. the highest level is masters1. 90% of team game players rank is diamond and below. very few get over the thresholds of masters.

seriously why you making suggestion to teams if you dont even play team games.