Nah, that’s why I do it. Sc2 is too easy. To make it harder, I picked the worst style from the worst race. That’s why I like it. It’s either get gm with meme builds or win a premier, you literally can’t find anything harder in the game than those two. Premier tournaments are 95% rote memorization, grinding thousands of hours of practice to get your reactions down into the <10 millisecond range in all possible game scenarios, and that sort of “hard” isn’t interesting. The hardest part of being a pro is not being bored out of your mind. I honestly don’t see any difference between it and working in a factory. 19th century selection pressure produced the “factory worker” brain that does the same process on repeat for hours, usually involving complicated hand motions to operate knitting machines or lathes and the like. SC2 pro players are the descendants of industrialization. That’s why industrialized nations are the ones to produce the best SC2 players. The people who didn’t have the ability to follow a complex process with their hands were at an extreme economic disadvantage.
I’ve got a feeling the berrycrunch BM is getting to you and that’s why you want them to nerf drone spam.
https://i.imgur.com/Kl1kQtC.jpeg
I like to mention drone spam to make fun of the attitude of pro players. Elite sc2 players have a very snobbish attitude towards the game. They view themselves as strategic geniuses in a high class society. They always have to watch the replay & analyze how they won to admire their strategic genius . That’s why they always upload games where they beat you, but never upload games where you beat them
. That’s the way they view themselves, but the reality is that they just click fast & are actually not very smart.
The drone spam trope is irritating to them because it makes that point very clear. To the people who can actually view the pro scene through an objective lens, it’s clear there really isn’t much else to high level sc2, which is why it’s such a hilariously funny trope. Even Asmongold has started making fun of SC2. You’ll never convince SC2 die hards that it’s bad, but everyone else is laughing up a storm. The mechanical requirements are such a joke that GSL players are losing 5 medivacs to a single parasitic bomb. The best players on Earth can’t even play the game anymore. Blizzard’s like “Why is SC doing so badly???”. Take off the blind fold and you’ll see the elephant in the room, eh.
The toughest protoss to beat are the ones who main terran and off race protoss. It’s true. It is crazy hard to beat a tear in Maine when they play protoss.
Alright, who had “loses a carrier to a spore crawler for no reason” on their bingo card?
https://www.youtube.com/watch?v=0ud55fCj7V4&t=7718s
We go two in one game! Amazing!
https://www.youtube.com/watch?v=0ud55fCj7V4&t=7929s
#BuffProtoss
Alright, who watched hero f2 his oracles to their death vs reynor?
Are we ready for an f2 abuser to win gsl? This man can f2! Get him a
It is impossible to explain logic to Adventurer, believe me, many tried.
So you agree then? Smaller sample sizes are more representative than larger ones?
It’s literally surreal watching the games go exactly as I described.
Protoss can storm dead air space, and casters will still claim the storms are good. “He damaged 3 marauders, really clutch storm, a good amount of damage.”
Nightmare has stormed space with 0 units multiple times vs ByuN. Now we are going on to a level of detachment from reality where you think that’s a “zoning storm.”
If you genuinely think that there’s such a thing as a “zoning storm”, especially after what I explained in other threads, you are not even possible to talk to, you don’t meet the requirements of just the simplest possible math and logic, so you can’t interact with another human who has the common sense to say that zoning storms aren’t a thing. The storm zones by existing, precisely not by being used. Nightmare STILL won that match.
That’s definitely…a take?
I mean yeah, storming 3 marauders is dumb and casters hype the crap out of bad plays. It’s their job to be sensationalist.
But what’s this nonsense about zoning storms? They exist. Might not be a great idea to do it in most cases but it is something that can be used.
Nah, those are pretty terrible. Zoning with disruptors? For certain, but storm? You’re losing all your energy to not kill units. Those things take almost a minute to reload, it’s not like a disruptor man.
okay Batz
what changes should be made then? What change could be made to fix the problem?
Almost impressive, you are not able to realize that even if a disruptor is JUST about to finish and you need to defend the position with high templar, you would wait for the bio to go in, then storm, because it will do damage. So even in the one scenario, which never occurred in that game, the “”“zoning storm”“” isn’t a thing in any way.
You are objectively wrong and that’s the only way to get upvotes on blizzard-related forums.
“Come on OF COURSE the casters are going to hype up the CLUTCH storm that damaged 3-4 marauders.”
There are lots of ways to solve this issue. Computer science has gifted mankind many algorithms for this class of problems. Pick 5 toss unit stats at random and nerf them. Nexus hp, phoenix shields, interceptor build time, forge armor, pylon sught range. The amount you nerf them is proportional to how overpowered they are. If they win 55% of games you do a 5% nerf. 60% a 10% nerf. You revisit in a month. If winrates are still too high, you nerf again. If they are to low, you repeat with buffs OR back off on some of the nerfs to counter balance. It’s an algorithm called simulated annealing.
The reason you pick at random is because we couldn’t possibly know all the possible ways protoss lose games with millions of players and 75k games played per day. Well, you could, but it requires another algorithm called markov chain modeling, and it’s what’s used to model the stock market. I am not willing to spend the time developing a model like that. Simulated annealing is simple and effective.
You can be a bit more selective by picking units that are important in PvZ, but once you have a list you still nerf at random. You can also exercise veto power by re-rolling the worst nerf, but only one. We don’t bias to enter the equation. Wuth bias in the equation, that’s how you get 47% of gm as protoss.
It’s really not that difficult. SC1 ladder trends have crept into SC2. Everyone is figuring out that Protoss is the most fun race to play, because they have a really good earlygame. Proxy Gateways and Cannons dictate the play, and take less skill than any other style (besides ling rush).
You can neuter nearly any professional player with smart rushes or fast expands as Protoss. Why try, unless you make money by entertaining (Artosis). It’s silly.
You could be angry at me for spreading this info, but I think you should be more angry about the people in charge, that refuse to fix it. At least one alleged member cannon rushes themselves, so what does that tell you?
Virgin APEtoss apologist: “WHY CAN’T YOU JUST BE NORMAL AND PLAY THE GAME! STOP NOTICING PROTOSS! ”
Chad balance defender:
Call me an outcast, call me a freak
Watch those bullets ricochet straight off of me
'Cause I belong where right is wrongNo lost cause like the good books say
Don’t give a damn what people think
I march along to a different song
https://www.youtube.com/watch?v=5zBUlhcRyWw
Alright, who had “floats 1400 resources during a critical fight” on their bingo card?
https://i.imgur.com/ooj2Xq6.png
Alright, who had "floats 1700 resources during a critical fight on their bingo card?
https://i.imgur.com/LZYEXuF.png
Alright, who had “doesn’t build a warp prism for pickup-micro” on their bingo card?
Alright, who had “losses a colossus to a widow mine” on their bingo card?
Alright, who had “forgets blink, starts it at the 17 minute mark” on their bingo card?
Alright, who had “walks his army horizontally near a cliff, repeatedly, losing many carriers in the process?”
Not gonna find them all, just pointing out some obvious ones, lmao.
I was actually really impressed by Her0 this tournament. Dude had very few Patience blinks and stomped face with aggression. Game 4 was a throw but it can be singled out to the strength of tanks and the reliance on shield battery overcharge. Reddit is screeching but the solution is staring them right in the face, if they want Protoss to win premier tournaments and not dominate ladder, remove battery overcharge and tinker units accordingly.
Personally I’ve been impressed with Classic. I saw a game between him & Byun where his army control was just phenomenal. His game judgement was excellent. I think you’re high on copium with regards to Hero because I was watching his game on Ghost River vs Serral and how he randomly forward blinks into Serral’s arc and loses. There’s more wrong with that game than the random blink. He’s massing tier 1 units and attacking from a single angle. Imagine a toss with so many apms that he can actually harass with a warp prism at the same time. That way Serral has no idea if the next warp in will be in his main or at the proxy pylon in the middle of the map. That kind of sophistication is lacking. He just masses basic units, amoves & blinks in, like he’s entitled to the win because he plays protoss.
I don’t think the shield battery plays a significant role in games like that. Toss use it in those scenarios because you might as well, but the shield battery is mostly there to keep toss alive in the early game. Hero lost control of the highground that oversees his third base. Obviously you are going to lose if terran gets up there. What’s funny about it is that you can stop it with a forcefield and even segment the terran’s army in half which you kill for free. His army wasn’t ready for the push, his positioning was bad, his unit comp was bad. I don’t see a shield battery issue here. Toss played bad and should lose in that scenario 100 times in 100.
Spoiler alert Protect your robos.
Nah Classic had the same issues that every other toss was doing… Teching to carriers with +2 on the way and storm, lets f2 a move the terran’s natural without all those benefits and barely lose due to a mass SCV pull and arc (where were the sentries?) they then follow it up with a fight in the middle where terran still has the defenders advantage (2000000 iq move) then finally hang onto HOPIUM with a battery overcharge.
The unit comp was definitely questionable, the idea behind phoenix robo is that you can save gas forgoing stalkers so you can get those other units for defence but he builds both after seeing the 211. He then builds a voidray for some reason and doesn’t prioritize charge after doing heaps of damage. An overcharge would’ve atleast bought him time for another warp-in so he could spend his cash and since it takes 4 siege tanks to out dps a shield battery overcharge, it would have been enough. It also doesn’t help that he takes the line third.
Yeah I don’t watch Her0 PvZs. Dude finds it so easy he only f2 a moves.
Well I did see just one game, I can’t say how good he is for all his tvp’s.
That’s a good point, I didn’t catch that. I saw him get an economic lead plus a complete scout, and that alone should be a free win from there. But for some reason Maru has a huge army supply spike. Hero makes a void ray vs a mass marine build, things like that that don’t add up at all. Moving across that map is so hard because the paths are so small. You just make sentries. Letting maru up that tiny ramp to the highground above the fourth is just painful. He even confirms the army positioning multiple times. Taking the high ground is a painfully obvious move.