Remove stack injection and the game will be balance and fair

Sorry but this statement is wrong.

Queuing inject does not mean you lose larva.

Missing inject mean losing larva.

Queuing an inject means you have missed an inject due to floating Queen energy, though. Sure if you have 2 queens injecting a hatch you’d be correct, but that’s also just a waste of Queen energy that could be spent into generating creep.

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Whoa calm down there buddy I’m not sure he can process that much information at once.

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Don’t you see that those 2 statements contradict each other?

Logic says that Queuing can’t indicate missed inject if there is a method of injecting without losing larva regardless of how inefficient it is.

By my knowledge, zerg have 2 methods of injecting

One queen:
Missed inject leads to more energy leads to queuing leads to lose larva

Multiple queens:
More queens lead to more energy leads to queuing but do not leads to the loss of the larva.

Before big battles zerg will use multiple inject, to queue inject and ensure that they have larva to replenish the army in the middle of the engagement.

Sorry I don’t talk to people whos level of iq is below 0

Incorrect.

  1. If you have the energy available to do queue injecting then you’ve been missing injects…missed injects means missing larva
  2. Queued injects activate sequentially rather than concurrently so you’re not getting larva back.
  3. No one uses multiple queens to inject to queue larva because it’s a waste of a queen an its energy. Extra queens are used to spread creep and heal units.
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No, I don’t think those two contradict each other at all. As I said, if the Zerg is using multiple queens per hatch then you would be correct in that situation, you can even use that in certain circumstances strategically (i.e the DongRaeGu defence against the 4gate Adept glaives build), but ask any pro, and I bet you they’d say they prefer the HoTS inject. They don’t float queen energy, and thus they’d get the extra larva from actually being good at the game.

My point was that if you’re queuing injects straight up, without the use of a second queen, that indicates bad macro, and thus indicates lost larva.

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No, zergs don’t do multiple queens injecting 1 hatch as a strat. It’s a waste of energy. It doesn’t give you extra larva, it just means instead of having better creep spread you’re building up a larva queue that gives literally no benefit over just having good injects.

And yes, literally no benefit. It’s not saving micro for the zerg because they’re still doing two injects instead of one, requiring the same exact amount of inputs as it would if they were using 1 queen; except now they wasted 150 minerals on a unit that gains them nothing because they’re not spreading creep or healing units with that energy.

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Above staent is true, but this do not mean that below statment is true.

Difference is you statment method of injecting but Zeratuss didn’t those his statement is only true in 50% of cases.

Please stay on topic, I did not say anything about zerg players’ preference.

While this is very technically correct, it does not mean that it is a good strategy before very late in the game to pull queens to hatcheries for the purpose of stacking injects. At that point, sure, but earlier in the game and during the vast majority of said game, having multiple queens pulled to queue injects on hatcheries is a waste of energy that could be used for transfuse or spreading creep is a terrible idea.

So, basically, you are nitpicking the following statement

because while it applies in the overwhelming majority of situations, you pick that it doesn’t apply to everything. Basically, you re just annoying for the sake of being annoying. You don’t add anything to the discussion and just makes sure that valid points are glossed over because the point in question is not something like this:

“In the vast majority of scenarios (because exceptions exist) that happen in a game where both players play in a manner that gives them the best chances of winning (because there are surely clowns out there that play injecting a hatchery with multiple queens at the same times like the typhoon guy actually thinks that happens…) were they able to play the intended strategy without mechanical problems (because if you know you are very bad at injects then actually there comes a tipping point where it might even be the best strategy for you to actually queue injects in that ridiculous manner, so lets assume that they assume that they can pull injecting off decently welll), a zerg player who queues injects in fact has already lost valuable time and larvae due to missed inject.”

See what happens when nitpicky clowns like you appear?

You are the one who started nitpicking the most ridiculous details…

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Injects don’t stack - they queue. You can put 100 injects on a hatchery but it only does 1 inject at a time.

Mules don’t queue - they stack. You can drop 100 of them on 1 base and they all mine simultaneously.

Conclusion: Mule doesn’t make terran EZ, inject does make zerg EZ.

#DoubleStandards

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Can you imagine how much Terrans would whine if they couldn’t spam mules and actually had to hit them on time like injects?

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Imagine if fungal could erase 5k in gas in half a second like thors can do to mutalisks.

Imagine if banelings automatically spread out their splash like siege tanks do.

Imagine if zerg could rush 1 broodlord on 2 base and kill a terran who is turtled up with twice the resources invested into defense than the zerg invests into the brood.

Imagine if BC teleport cost 100 gas and required vision, like zerg’s teleport ability does.

Imagine if queens didn’t require focus fire like Thors, which auto target air.

Imagine if a zerg could drop 20 injects on 1 hatchery like terrans can drop 20 mules on 1 base.

Imagine if zerg could drop injects on a hatchery on the other side of the map like a terran can do with mules.

Imagine if zerg could trade an inject for a free overlord like terran can trade a mule for a free supply depot.

The list goes on, and on and on.

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I hope youre trolling at this point xD if youre serious about that, it would be easily one of your biggest iq holes in your whole forum career.

Btw, since it seems like a 4 year old like you dont understand simple english… and since repeating myself over and over again doesnt work. how about i bring this acc into master? Wouldnt be a prob, since im allrdy mid master on eu. Would be funny to steal your best “argument” in a discussion lol. I bet you would be left speechless.

Ah and btw: you never did play a game of sc2. Your acc clearly shows this. Try to get placed in a league first, before you talk like a kiddo.

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you mean like a zerg loses a worker for every building we make, and how it loses a potential worker or military unit just to make supply?

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It’s correct but you’re showing that you have little knowledge of zerg mechanics. As some forum members already explained to you, yes there are exceptions but no zerg in his right mind would just pop up 3 queens and inject the same hatch. So basically if you are queuing injects it means you’re floating mana and if you’re floating mana that means you’ve missed an inject. Every zerg would focus on injecting in the right time so he doesn’t float mana and lose larvae.

So we come to the fact that every zerg who is in higher leagues would make sure he perfected the injects as good as he can. In this light every zerg would prefer the inject to be reverted to the HotS state as they would in fact benefit from their injects on time.

And here we come to the fact that you’d all whine non stop if they revert the inject. This is like the saying “Be careful what you want because it can happen”

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If you prove that there are more than two methods( using one queen and multiple queens) of inject, and if you prove that majority of presented by you methods lose larva, I agree with you.

I clearly stated that multiple inject is used late-game to replenish units.
sometimes it also can be used early one to defend certain pushes.

I’m master 1 EUW, you are diamond, dont be mad.

Why even going to bother because a nitpicky clown like you would just nitpick any other detail…

Either way:
1-Injecting with more than one queen in the huge majority of scenarios to queue larva is inferior to injecting with only one queen and nailing the injects. This requires using additional energy at the moment which could be used for other snowbally mechanics such as creep spread of healing units in case of an attack. Using 2 injects at an earlier time and spreading creep twice later is inferior to hitting the injet timings and spreading creep with the other queen because the active tumors start generating their creep earlier, as an example.

2-In this case, queueing injects means that injects were missed, meaning delayed larvae production which means a loss in the total amount of larvae that could be had by that time. This means fewer units/workers/buildings than otherwise possible.

Is it that hard to understand?

Because you don’t seem to be able to understand, if you think that saying this

needs this proof

You are just moving the goalposts. I don’t need to prove that there are more than two methods of injecting. I just need to prove that nailing injects with one queen per hatchery is optimal in the majority of scenarios, which are vastly different things. You are just being idiotic for the sake of it.

Yeah, that’s prove well that Zerg wasn’t OP at any point, else i would have progressed better, unlike you who get +1K200 in a period when Terran received nothing but buffs.

But you dare creating whine posts every weeks, while you have a fantastic performance with Terran.

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I’m Master 2 EUW, you are unranked, dont be mad