Recommendations to improve Co-Op Frame Drops?

I’ve done Scan and Repair. I’ll look at my logs post Scan and Repair, but I’ve found that setting Shaders to Medium and Textures to Low gives a decent balance… But it looks horrible and physically hurts to look at from how unfocused everything is. I guess I need a GPU upgrade.

Is it possible the pre-loader is filling your gpu texture ram?
Does the GPU use shared system ram?
Are the graphics drivers up to date, as far as possible?
Does a clean boot with every possible background application or service shut down make a difference?
If you have more than one monitor is the other one turned off?

P.S. You didn’t reply about trying exclusive fullscreen, but that will almost always perform better than windowed fullscreen.

Post Scan & Repair notes:
-Tychus Turret no longer causing errors.
-D3D9 Devist Reset from unknown returned e_errorKindGfx(0) still appears.

Post trying fullscreen vs Windowed fullscreen:
-Sampled with Stettlag both with lowered settings (Medium Shaders + Low Texture Quality) and with normal settings (High Shaders + High Texture Quality)
-Low settings: Frame drops occur, but not to unplayable levels. Starts around 63, drops to 19 during fights. (Mass Hydra)
-High settings: Seems like it’s the same? (Mass BattleCarrier Lords)

Running the same setup with Windowed Fullscreen again…
Same as regular Fullscreen. I think the GameLogs folder was weighing down my game somehow.

As for GPU RAM, I kept track of it in my monitoring program, and I think the answer to both RAM questions is a resounding no. RAM isn’t peaking on it or the system RAM, and I doubt they are sharing the RAM.
GPU Drivers are always kept up to date. Doesn’t affect performance pre-patch vs post-patch for me.
I do have a second monitor, but I don’t turn that off. If I do, then I lose the ability to check on stream status and messages from stream, Steam, or Discord. Mostly Discord.
The only major difference here is that I actually went into my GameLogs folder and cleaned it out so I have a fresh set of files in there.

Edit: Apparently this was all also done with Chrome in the background, lel. I forgot it was still open when I launched SC2.

I mention that because I found with my old Nvidia card that just turning on a second monitor had a large effect on performance.

I just re-ran the tests again, this time with Windowed Fullscreen, Shaders High, Texture Quality High, and Models High using Mass MechaFestors. The most lag intensive unit in Stettman’s arsenal.
I was consistently at 17+ FPS during fights, and the only slow down going on was from my ally’s machine. I think running Scan & Repair PLUS clearing the files and folders from the GameLogs folder must’ve been the fix.

Great news!

The game was probably being bogged down by having to read all those files all the time.

I was just going to recommend playing Malwarfare 10 times to try and get the rogue Tal’darim out of your system.

:rage: Alarak is ALWAYS welcome in my games.

I’ve been reading about it, talking to different folk in chats and it seems that it’s the CPU issue. Low-voltage 15 Watt CPUs like i5-8250U (the one I have) all have this problem. Standard 45 Watt and 70 Watt CPUs seems to be unaffected.

For some reason when COOP starts I have a good CPU load with 3,4 Ghz and 150-200 fps, but after a few seconds this ancient stupid 2002 Warcraft III engine that StarCraft uses decides to just cut it back to 1,5 Ghz and there I have my fps drop to 35-40. So far the only theorical solution is overclocking your CPU or something. I don’t have any other ideas. Is it possible? Maybe some command prompt action? Ideas?

Which of the previous suggestions have you already tried?

Generally it’s not the CPU specifically, but the interaction of many factors. Those CPUs are usually in laptops that vary wildly in build quality. With such a small amount of information it’s practically impossible to narrow down any solutions. Also, any CPU throttling has nothing to do with the game engine.

Replacing CPU worked for me (in the past).

Yes, it is a CPU issue. I have talked to several people in chats and in game itself and ALL confirmed that this was solved after they replaced CPU. Also I’m playing with MSI Afterburner monitor and I literally SEE how CPU clock speed just drops from 3,4 Ghz to 1,5 Ghz several seconds after the game starts. It starts with normal clock speeds and FPS, but then it just drops with no explanation. And it also doesn’t happen in singleplayer or in other games, so it’s clearly a Coop issue. I never had this problem with my previous Lenovo IdeaPad 700-15isk with i5-6300HQ and GTX 950M.

I also tried playing on a laptop with i7-8550U and this also happened there, but not so horribly bad. FPS wasn’t dropping when the game started and it was low, but steady (Intel UHD 620 graphics).

They replaced a CPU in a laptop? I highly doubt many would even know where to start on that. Plus, replacing a U/Y series with something higher tdp would almost certainly cause huge problems.

You can find your 8250U here, and it’s working at the advertised frequency. https://ark.intel.com/content/www/us/en/ark/products/124967/intel-core-i58250u-processor-6m-cache-up-to-3-40-ghz.html

Putting aside that it’s a laptop part with rubbish intel graphics, there’s still a lot that can be done to improve performance in SC2. And speaking of non-CPU performance issues, surely you’re aware of the single-channel memory performance impacts of many badly designed laptops. Or the thermal impact of shared CPU/GPU heatsinks.

I know exactly why it drops, and yet you’re still disagreeing with me.