http ://aligulac .com/periods/latest/ (Why do the forums not allow links?)
Protoss is currently in the worst state of any race ever at the top of the pro scene (That’s the lagging/leading metric - it’s not the pro scene as a whole, just the top of it).
So something needs to happen. Overall protoss win rates are sub-50% in both match ups for the 3rd period in a row as well. The last time Protoss had a positive win rate in PvZ was July, and, in the periods before and after it was sub-50%.
I’d like to see some more targeted changes for making Protoss a bit stronger towards the top of the pro scene, and some targeted PvZ changes, like buffing FF somehow (or buffing Protoss gateway units in a way that makes them better vs lings without breaking PvT… like changing Adept damage to 10/18 on a faster attack rate baseline, so they’re a bit better as army units, or adjusting stalkers down to 5 range with more dps or a lower cost, and giving them the range back on an upgrade, or making zealots attack a bit faster - all changes that should affect PvZ more than the other match ups), or nerfing ravagers/banes a bit (and buffing Protoss late game - tempests and void rays probably being the main targets for buffs; maybe more range on voids/changing their damage to be better vs units like corruptors, and buffing Tempest DPS/nerfing range so they’re a bit less awful when the opponent decides to commit, and so you don’t need an amount that cripples the rest of your army to do meaningful damage).
Lately, it seems that Zerg are finally starting to realize that aggressive early-mid game play almost always works out in their favor vs Protoss (Almost like every PvZ finals in a tournament that Zerg wins has a majority of those wins off the back of some kind of all in/cheese…), and mass banes + ravagers can shut down anything Protoss tries to do in the mid game if they play it reasonably well.
I actually think the early game is the biggest problem in the match up. Zerg gets map control free, and there’s basically nothing the Protoss can do about it, since lings/queens > gateway units. Zerg eco also ramps up faster, which means Protoss is pigeon-holed into trying to snipe drones early with Adepts or Oracles, then going all in before Zerg hits hive tech with a superior eco, when their late game comp also happens to be stronger (if they don’t let their corruptors waste a bunch of time shooting interceptors)…
Zerg all ins that have a high chance of ending the game also hit way earlier than Protoss all ins, and the margin for error defending them is smaller. 1 missed forcefield, or not having batteries up early enough, or missing a wall behind and letting 10 lings in means a loss.