In fairness to this particular point, Their tech is often part of their wall which is usually necessary - at least against Zerg - in order to hold their natural.
Pretty much the rest I agree with though.
It’s definitely a bit weird. Storm’s calculation should in theory do 120 damage, but having tested it a number of times it adds up to 140 damage. It’s not a huge difference, but it IS different than it should be. I wouldn’t be surprised if it was supposed to be more, actually.
As an aside, there’s a solid reddit thread as to why Storm feels… off
Having played several games against storm on the PTR though, it definitely still feels like storm. A weaker version, but one that still feels like it needs to be respected, at least somewhat; squishy units like Bio and Ling Bane can run through them, but, in game at least, Storm does enough damage that it feels like you must respect it if you don’t have massive amounts of healing.
It’s definitely not the one-button defend-all ability that it used to be, but in the times that I’ve had to deal with it, the threat of storm constantly forced me to either pull back, or charge forward to escape the damage that it was doing. By itself, it’s damage is trivial, however in tandem with the rest of the protoss army - even if it’s just zealots, then the threat of Storm becomes very, very real. And it feels like it lasts forever, due to it’s significantly increased length. It was definitely still capable of zoning surprisingly well.
With all of that said, I definitely still prefer the old storm, and I say that as a Terran player; Storm has been an iconic ability for the last 15 years, and beyond that into Broodwar. As it is now, it just doesn’t feel the same. More pertinently, I personally don’t feel like the problem was Storm, rather the problem was always the presence of Energy Recharge - a problem which, frankly, still hasn’t been addressed with this patch.